Commit message (Collapse) | Author | Files | Lines | ||
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2011-11-11 | extract common ScenePresence setup code into Init() method for ↵ | Justin Clark-Casey (justincc) | 1 | -39/+31 | |
ScenePresenceSitTests | |||||
2011-11-11 | add SP.PhysicsActor checks to other sit/stand tests | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
2011-11-11 | add sit and stand on ground test | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
2011-11-11 | extract ground sit code into SP.HandleAgentSitOnGround() for consistency ↵ | Justin Clark-Casey (justincc) | 1 | -12/+19 | |
with other sitting code. | |||||
2011-11-11 | Pick up the intended ConsolePrompt from [Startup] instead of console_prompt. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Addresses http://opensimulator.org/mantis/view.php?id=5786 | |||||
2011-11-11 | As with prim sitting avatars, make an avatar phantom when it sits on the ↵ | Justin Clark-Casey (justincc) | 1 | -6/+5 | |
ground and solid again when it stands. This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work. | |||||
2011-11-11 | Restore sending of OutPacket() for object kills removed in commit c7dd7b1. | Justin Clark-Casey (justincc) | 1 | -26/+20 | |
OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject. | |||||
2011-11-11 | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -4/+3 | |
2011-11-11 | As per mailing list last week, remove facility that would automatically move ↵ | Justin Clark-Casey (justincc) | 2 | -228/+198 | |
the avatar if prim with no sit target was out of sitting range. Now, no movement occurs. Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before. | |||||
2011-11-11 | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing ↵ | Justin Clark-Casey (justincc) | 2 | -17/+42 | |
list last week. This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking. Existing autopilot outside this range will be disabled in a later commit | |||||
2011-11-11 | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 1 | -0/+103 | |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 | |
2011-11-10 | In SOP, replaced many references to private members with the public properties | Dan Lake | 1 | -243/+233 | |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 | |
set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms | |||||
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2 | -6/+16 | |
2011-11-10 | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant ↵ | Dan Lake | 2 | -19/+15 | |
properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. | |||||
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 | |
2011-11-10 | Alter commit 3758306 to allow region name to be substituted within a region ↵ | Justin Clark-Casey (justincc) | 1 | -3/+28 | |
console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt | |||||
2011-11-10 | When updating SOG, a physics taint should not override a full update with a ↵ | Dan Lake | 1 | -10/+15 | |
terse update | |||||
2011-11-10 | convert tabs from commit 3758306 to spaces | Justin Clark-Casey (justincc) | 1 | -3/+6 | |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 | |
animation being run after the scripted one. | |||||
2011-11-10 | Allow custom setting for the console prompt | GuduleLapointe | 1 | -2/+3 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-11-09 | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-07 | Correct test failure in sit position check of TestSitAndStandWithNoTarget() | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779 | |||||
2011-11-07 | That such a trivial change can be so difficult to get right. Fix it this time. | Melanie | 1 | -1/+1 | |
2011-11-07 | Fix build break | Melanie | 1 | -1/+1 | |
2011-11-06 | Fix up failing test to compensate for changed sit target offset | Melanie | 1 | -2/+2 | |
2011-11-06 | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 1 | -1/+7 | |
marquee-selected deletions of single prims or small link sets nearly instantaneous | |||||
2011-11-06 | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 8 | -49/+50 | |
packet per prim. More to come as we change to make use of this. | |||||
2011-11-06 | Allow HG and other scene presences not linked to a user account to function. | Melanie | 1 | -1/+4 | |
2011-11-06 | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 1 | -1/+10 | |
2011-11-05 | Fix build break | Melanie | 1 | -1/+1 | |
2011-11-05 | Remove spammy autopilot debug | Melanie | 1 | -3/+3 | |
2011-11-05 | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 1 | -4/+2 | |
2011-11-05 | Remove enableprejump config option and associated code as this is now | Melanie | 1 | -3/+0 | |
fully functional and cannot be disabled because that would break timings. | |||||
2011-11-05 | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2 | -87/+136 | |
properly. | |||||
2011-11-05 | Change puvlic m_ variable to a getter property | Melanie | 1 | -1/+5 | |
2011-11-05 | ScenePresence part of the Avination animator fixes. | Melanie | 1 | -3/+58 | |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. ↵ | Melanie | 1 | -24/+35 | |
Some small fixes ported from Avination. Some white space fixes. | |||||
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 | |
Author: Mana Janus <mana@mjm-labs.com> | |||||
2011-11-05 | Don't rotate child prims, if only the root prim is rotated. | nebadon | 1 | -2/+2 | |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵ | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
instead of individual components of a vector/quat | |||||
2011-11-05 | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 4 | -14/+61 | |
This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon. | |||||
2011-11-05 | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2 | -36/+12 | |
numbered properly even when sets are linked to sets. | |||||
2011-11-04 | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵ | Justin Clark-Casey (justincc) | 2 | -1/+4 | |
ODEPrim.changevelocity() | |||||
2011-11-04 | On standup, trigger the changed link script event after the avatar has been ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. | |||||
2011-11-04 | Stop llPushObject() from causing problems by adding force via a taint rather ↵ | Justin Clark-Casey (justincc) | 1 | -2/+25 | |
than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future. | |||||
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 15 | -34/+34 | |
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | |||||
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 22 | -153/+120 | |
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. | |||||
2011-11-02 | Port the Avination offline messaging system to Core | Melanie | 4 | -23/+37 | |