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2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)5-28/+10
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)3-7/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2-13/+8
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)3-9/+17
2011-10-25Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)1-4/+5
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)1-4/+4
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)26-4/+26
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)2-4/+22
2011-10-24separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)1-8/+14
2011-10-24Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)3-2/+75
2011-10-24Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)1-1/+10
2011-10-23Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)1-4/+4
2011-10-22Fix missing Busy-Mode ResponsePixel Tomsen1-0/+1
2011-10-22Add case to Lightshare/WindlightBlueWall1-0/+3
2011-10-22Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2-16/+48
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2-5/+5
2011-10-21very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)1-5/+3
2011-10-20remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)1-3/+0
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)3-25/+32
2011-10-20Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)1-12/+4
2011-10-20For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2-13/+5
2011-10-19Change wording on asset requests.Justin Clark-Casey (justincc)1-2/+2
2011-10-19Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake1-5/+0
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake5-318/+318
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake9-344/+319
2011-10-19Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2-72/+100
2011-10-19Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)1-2/+48
2011-10-19minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)1-2/+5
2011-10-19Fix resume scripts.Justin Clark-Casey (justincc)2-9/+33
2011-10-19Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2-3/+53
2011-10-19on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)1-4/+4
2011-10-19add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)3-7/+31
2011-10-19Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2-2/+28
2011-10-18Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)1-0/+6
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2-2/+10
2011-10-18Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)1-16/+13
2011-10-18Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)1-18/+13
2011-10-18minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2-1/+3
2011-10-18Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)4-97/+81
2011-10-17Allow an avatar to be explicitly named to the "debug packet" commandJustin Clark-Casey (justincc)2-6/+11
2011-10-17refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)4-23/+13
2011-10-17Add avatar names to debug packet outputJustin Clark-Casey (justincc)1-2/+2
2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)3-11/+10
2011-10-17rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...Justin Clark-Casey (justincc)1-1/+1
2011-10-17Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)6-2/+48
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)10-5/+75
2011-10-15improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)1-4/+4
2011-10-15move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)3-7/+3
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)4-40/+18