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2007-12-12* Fixed agent counts on the Simulator stats paneTeravus Ovares1-1/+1
2007-12-12* Killed hard coded heart after stats updateTeravus Ovares1-2/+9
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares10-34/+335
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12* Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares1-0/+5
SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
2007-12-12* Start listening for client connections immediately after a region ↵Teravus Ovares4-15/+34
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague2-4/+11
2007-12-11debug to catch any users of the stop interfaceSean Dague1-1/+1
2007-12-11consolidate client view exit paths, this seems toSean Dague2-37/+33
cause a different synchronization issue in other shutdown routines, though I'm not sure why
2007-12-11* Added some locking to help race conditions in the neighbors listsTeravus Ovares1-30/+42
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague2-7/+48
2007-12-11minor restructure of ClientView.cs to get all the attributesSean Dague1-105/+93
and properties to the top of the class definition.
2007-12-11Couple of more small changesMW2-9/+20
2007-12-11Minor cleanup/refactoring of ScenePresence.Jeff Ames1-76/+47
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11A few minor changes/additions/fixes.MW4-3/+17
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712-0/+14
empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee3-0/+16
inventory
2007-12-11refactor SunModule a bit to make more sensibleSean Dague1-7/+12
2007-12-11added copyright noticesJeff Ames14-3/+395
2007-12-10default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague1-1/+1
can still change this in the config file if you want something different.
2007-12-10Great Salutations to Alondria for providing implementations for:Charles Krinke2-27/+271
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares3-64/+184
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2-11/+28
2007-12-10Changed how TextureDownloadModule is initialised, due to some weird ↵MW1-4/+10
behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames5-91/+124
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW4-106/+180
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10added musings on llInstantMessageJeff Ames1-0/+8
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames87-160/+160
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames6-103/+55
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares6-6/+115
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09Added a call to m_host.SendFullUpdateToAllClients().Charles Krinke1-4/+5
Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call.
2007-12-09Some progress on 4 of the llParticleSystem membersCharles Krinke1-4/+4
that needed to be cast to libsecondlife.LLColor.
2007-12-09"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵Charles Krinke2-2/+2
Thanks to ChrisD/Gromit for pointing these out.
2007-12-09removed old debugging code from IM and chat modulesJeff Ames2-7/+0
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+22
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09change PacketQueue to take the byte[] throttle insteadSean Dague2-5/+3
of the Packet to set the throttles
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares3-0/+134
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09added more packet handling stubsJeff Ames1-0/+12
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee3-1/+11
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee4-0/+53
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08* Added back the regionup code so people in nearby sims can see a downed sim ↵Teravus Ovares1-3/+3
coming back up.
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares2-9/+9
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW4-34/+30
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07move to PacketQueue for throttling. This has been tested with a coupleSean Dague2-621/+50
of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
2007-12-07further screwing around with the PacketQueue data structure.Sean Dague1-39/+149
Nearly time to replace a chunk of ClientView with this.
2007-12-07* Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2-3/+3
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW6-188/+291
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07* miniscule changes just to keep myself in synchlbsa711-1/+3
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson8-45/+42
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares5-152/+186
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07added one more command to the console help.Jeff Ames4-39/+17