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2012-05-10Add ConsoleTable framework class for future uniform formatting of console out...Justin Clark-Casey (justincc)1-8/+26
2012-05-10Add "attachments" show console command that will show the server's record of ...Justin Clark-Casey (justincc)1-0/+177
2012-05-10Add even for terrain tainting and synchronize terrain module with physics sce...Dan Lake3-7/+34
2012-05-10Saving estate state is really slow (relatively) and it getsMic Bowman2-7/+10
2012-05-09Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)3-6/+13
2012-05-09Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
2012-05-09Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...Justin Clark-Casey (justincc)1-7/+9
2012-05-08Trigger event when scene presences are updatedDan Lake2-0/+34
2012-05-09Mantis 1456 same region teleport of a sitting avatar.Talun1-0/+2
2012-05-08Add automated TestllBreakLink()Justin Clark-Casey (justincc)1-0/+27
2012-05-08Add automated TestllCreateLink()Justin Clark-Casey (justincc)1-0/+112
2012-05-08refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)10-46/+36
2012-05-08Instead of constantly looking up unchanging self item in script code, pass in...Justin Clark-Casey (justincc)10-190/+145
2012-05-08Perform SceneGraph.DuplicateObject() under existing m_updateLock already used...Justin Clark-Casey (justincc)1-75/+89
2012-05-07Revert "Better error handling if Load OAR or Save OAR fail"Justin Clark-Casey (justincc)3-32/+6
2012-05-07Better error handling if Load OAR or Save OAR failOren Hurvitz3-6/+32
2012-05-07For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom...Justin Clark-Casey (justincc)1-8/+10
2012-05-07refactor: Instead of performing a ScenePresence lookup twice over LocateClien...Justin Clark-Casey (justincc)1-18/+2
2012-05-07Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would ...Justin Clark-Casey (justincc)1-2/+7
2012-05-07remove default values from prior commit since mono cant deal with themdahlia4-5/+5
2012-05-06add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia4-4/+9
2012-05-06Stop llSetPos from sending one update per child primMelanie1-1/+1
2012-05-05Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)3-12/+17
2012-05-04Use the more efficient HashSet instead of List for FlotasmAssetCache.m_Curren...Justin Clark-Casey (justincc)1-1/+1
2012-05-04Don't try and update the access time of a file that is actively being cached.Justin Clark-Casey (justincc)1-2/+6
2012-05-04Temporarily add debug log lines to lsl url request and releaseJustin Clark-Casey (justincc)1-0/+13
2012-05-04Mantis 60004 problems with damage and llSetDamage. In damage enabled areas th...Talun2-10/+60
2012-05-03Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2-6/+17
2012-05-03Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a...Snoopy Pfeffer1-1/+1
2012-05-03minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)3-10/+5
2012-05-03Implement optional name and description on http stream handlers so that we ca...Justin Clark-Casey (justincc)20-164/+255
2012-05-01Comment out the five second sleep in etm.DoTeleport() if the old agent needs ...Justin Clark-Casey (justincc)1-1/+1
2012-05-01Remove some test code that accidentally crept in with 9d2e1c67Justin Clark-Casey (justincc)1-3/+0
2012-05-01Add regression test for teleporting between neighbouring regions on the same ...Justin Clark-Casey (justincc)7-19/+142
2012-05-01Move max teleport distance check down into etm.DoTeleport() since this should...Justin Clark-Casey (justincc)1-40/+41
2012-05-01refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)4-130/+198
2012-04-30Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on an...Justin Clark-Casey (justincc)3-4/+9
2012-04-30llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToStri...TBG Renfold3-0/+13
2012-04-30refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into...Justin Clark-Casey (justincc)1-73/+75
2012-04-30Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz1-9/+15
2012-04-28Comment out debug [ASYNC DELETER] messages for now.Justin Clark-Casey (justincc)1-5/+5
2012-04-28Remove mono compiler warning. Adjust message log to error from infoJustin Clark-Casey (justincc)1-2/+2
2012-04-28Put scene object related console commands into new "Objects" help category ra...Justin Clark-Casey (justincc)2-13/+17
2012-04-27Revert "Revert "Implement bulk inventory update over CAPS (not recursive by d...Justin Clark-Casey (justincc)1-1/+47
2012-04-27Revert "Implement bulk inventory update over CAPS (not recursive by design,"Justin Clark-Casey (justincc)1-47/+1
2012-04-27Add flags information (phantom, physics, etc.) to "show object" and "show par...Justin Clark-Casey (justincc)1-0/+2
2012-04-27Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2-20/+32
2012-04-27If a Grid God teleports then include the Godlike teleport flag. This can affe...Oren Hurvitz3-9/+45
2012-04-27Use DotNetZip to compress OARs and IARs.Oren Hurvitz2-2/+8
2012-04-27minor: style adjustments in SensorRepeat, mainly related to patch from stoehrJustin Clark-Casey (justincc)1-3/+4