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2011-11-29Improve some of the debug help messagesJustin Clark-Casey (justincc)3-6/+6
2011-11-29minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)1-9/+6
2011-11-29tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)1-5/+10
2011-11-29Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)1-1/+1
2011-11-29Add "debug http" command for currently simple extra debug logging of non-even...Justin Clark-Casey (justincc)1-2/+24
2011-11-26Add missing property to llGetLinkPrimitiveParamsBlueWall2-0/+4
2011-11-26When removing an LSL sensor for a script (e.g. through llResetScript() or sta...Justin Clark-Casey (justincc)1-1/+1
2011-11-26minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)1-5/+5
2011-11-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-26Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2-59/+0
2011-11-26Use the same web fetch handler for every request from every avatar, since it ...Justin Clark-Casey (justincc)1-3/+11
2011-11-25Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...Justin Clark-Casey (justincc)1-1/+2
2011-11-25Resolve error where an unknown asset type would cause the fetch inventory des...Justin Clark-Casey (justincc)1-4/+1
2011-11-25Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)1-17/+38
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)3-8/+8
2011-11-25Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)1-2/+2
2011-11-25Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)1-0/+2
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)1-4/+2
2011-11-24When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2-21/+21
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-11-24Stop passing a request handler to the initial caps.RegisterHandler in EventQu...Justin Clark-Casey (justincc)1-157/+162
2011-11-24Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)1-6/+79
2011-11-24Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...Justin Clark-Casey (justincc)1-1/+1
2011-11-23Line endingsDan Lake1-101/+101
2011-11-23Shell Environment Variables in configBlueWall2-2/+27
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)1-23/+33
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)1-6/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2-66/+60
2011-11-22Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)1-27/+27
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)4-29/+22
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)3-141/+128
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)1-1/+2
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)1-17/+4
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2-92/+112
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)3-23/+24
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2-70/+29
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2-10/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2-8/+14
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2-10/+23
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)3-9/+14
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3