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2012-04-05Added missing refresh of group membership client side cache to the groups ↵Snoopy Pfeffer1-1/+2
module. Before memberships of non active groups often were not stored in the cache (n_groupPowers).
2012-04-05Revert last commitSnoopy Pfeffer1-22/+25
2012-04-05Group based access restrictions to parcels require group membership, but not ↵Snoopy Pfeffer1-25/+22
that this group is active for that user.
2012-04-05Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵Snoopy Pfeffer1-5/+2
cache.
2012-04-05Simplify group access checks and break them out into a separate method.Melanie1-57/+49
Use existing cache if the avatar is within the region and use an ExpiringCache to cache status if the avatar is not in the region. The 30 second delay now applies to scripted objects ony and only when the owner is not present.
2012-04-05Implements group based access restrictions for parcels of land. Because of ↵Snoopy Pfeffer1-1/+57
caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
2012-04-03terrain save-tile extensions Signed-off-by: Garmin Kawaguichi ↵Garmin Kawaguichi11-3/+74
<garmin.kawaguichi@magalaxie.com> Signed-off-by: Melanie <melanie@t-data.com>
2012-04-03Fix more SOP.PhysActor race conditions in LSL_ApiJustin Clark-Casey (justincc)1-7/+19
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)5-154/+208
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
2012-03-31Implement bulk inventory update over CAPS (not recursive by design,Melanie1-1/+47
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)7-31/+31
the 'root' part.
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)3-35/+24
ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per ↵Justin Clark-Casey (justincc)1-1/+1
http://wiki.secondlife.com/wiki/LlRegionSayTo Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31minor: small message adjustment and unnecessary code elimination when ↵Justin Clark-Casey (justincc)2-2/+2
notifying client of no build permission
2012-03-31fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2-1/+12
2012-03-30minor: remove some now unneeded code from FriendsCommandsModuleJustin Clark-Casey (justincc)1-55/+0
2012-03-30Make default "show friends" console command show friends fetched from the ↵Justin Clark-Casey (justincc)3-8/+86
friends service. There is no a --cache option which will show friends from the local cache if available.
2012-03-30refactor: Move "friends show cache" console command out into separate ↵Justin Clark-Casey (justincc)4-97/+205
FriendsCommandsModule. Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)5-64/+102
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2012-03-29refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)4-27/+58
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29Add simple regression test for logging in with offline friends. Don't ↵Justin Clark-Casey (justincc)1-1/+46
expect to receive any in this instance.
2012-03-29Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)6-6/+14
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
2012-03-29Also add OSS header to interfaceMelanie1-1/+28
2012-03-29Change namespace on CallingCardModule and correct interface file placemant. ↵Melanie2-2/+42
Also ass OpenSource header
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)7-29/+53
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
2012-03-29Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)1-3/+0
This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
2012-03-29Committing the Avination calling card moduleMelanie1-0/+286
2012-03-29Pushing the Avination Calling card hooks. Module to follow.Melanie1-4/+17
2012-03-29Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)1-0/+3
2012-03-28Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)7-53/+29
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
2012-03-28HG 2.0 Suitcase inventory: proof of concept now working properly with the ↵Diva Canto1-10/+11
heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
2012-03-28HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵Diva Canto2-23/+61
hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-27More on switching the root folder from under the viewer. More experiments.Diva Canto2-15/+18
2012-03-28Typo fixMelanie1-1/+1
2012-03-27HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵Diva Canto2-14/+55
guarded by an obscure config that no one but me should be using at this point.
2012-03-28Fix typosMelanie1-2/+2
2012-03-28Add "friends show cache <first-name> <last-name>" command for debugging ↵Justin Clark-Casey (justincc)3-2/+120
purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28Start on Bulk inventory update via CAPS. Not functional yet. HG v2Melanie1-0/+48
2012-03-28Add a corresponding method for items. HG v2Melanie1-0/+38
2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)1-2/+10
2012-03-27Let grided simulators retrieve the user's inventory skeletonDiva Canto1-1/+1
2012-03-27minor: clean up some code formatting in VivoxVoiceModule.csJustin Clark-Casey (justincc)1-54/+25
2012-03-27Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer5-23/+183
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer6-23/+117
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27When loading objects from DB, first add to scene, then call ↵Dan Lake1-1/+1
TriggerOnSceneObjectLoaded.
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto3-3/+37
Experimental: we'll try switching the root folder from under the viewer.
2012-03-27In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi1-2/+0
unnecessary double argument "minimum Y tile"
2012-03-26BulletSim: make avatar animations update properly.Robert Adams3-9/+48
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie2-4/+16
of methods.