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2012-12-05Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)5-7/+13
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)3-4/+15
2012-12-05For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)1-3/+21
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)3-0/+10
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)1-2/+1
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)1-2/+1
2012-12-04minor: also comment out the debug log message which reports searching for chi...Justin Clark-Casey (justincc)1-2/+2
2012-12-04minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)1-3/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-04Bug fix in OfflineMessageModule. Mantis #6446Diva Canto1-1/+1
2012-12-03XmlRpcGridRouterBlueWall4-19/+77
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams4-111/+115
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2-3/+22
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2-17/+17
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams4-10/+15
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams3-48/+73
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2-3/+31
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams4-10/+26
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams7-22/+63
2012-11-27Bug fix in Offline IM for inventory transfers. The items were being placed tw...Diva Canto1-11/+15
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2-1/+9
2012-11-28Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)1-3/+57
2012-11-27Prevent the core Groups module from being enabled when its name doesn't match...Diva Canto1-0/+3
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams1-6/+16
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams4-59/+26
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2-27/+74
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2-18/+17
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams2-16/+22
2012-11-25BulletSim: complete vector motor. Correct line endings.Robert Adams1-104/+129
2012-11-25BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams1-0/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams3-54/+45
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2-0/+198
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)3-106/+83
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)1-7/+12
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)44-45/+46
2012-11-24In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)1-20/+7