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2012-10-19since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv1-4/+4
2012-10-19the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv1-1/+1
2012-10-19ensuring that operand order in llGetLinkName is internally consistentSignpostMarv1-1/+1
2012-10-19minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)1-1/+1
2012-10-19Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)1-20/+93
part contains
2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)1-21/+24
ConsoleDisplayList
2012-10-18Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)1-0/+4
region console commands
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)1-20/+60
of an object, not just whole object summary information.
2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)3-3/+21
console command
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
now Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 missing changed fileUbitUmarov1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)1-15/+0
commit (1de80c)
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)1-41/+68
which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)3-8/+30
one we pool atm, rather than attempting to return all incoming packets.
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2-2/+30
churn
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)1-1/+2
ignoring it.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2-24/+49
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-16Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2-31/+129
console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
2012-10-16Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)1-1/+1
This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100. Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2-3/+9
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16minor: comment out "Registered seed capability" message for "Received SEED ↵Justin Clark-Casey (justincc)1-4/+5
caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-13minor: Fix and elaborate on log information printed when an unrecognized ↵Justin Clark-Casey (justincc)1-2/+14
estate method is received from the client.
2012-10-13Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only ↵Justin Clark-Casey (justincc)1-19/+25
performing HG regionflags service check if the region secret is not empty. An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold1-8/+17
If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID. Just a temporary fix at this time.
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2-3/+5
finite number of frames even if the scene isn't active.
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2-6/+47
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)1-1/+1
Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1
2012-10-12Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)3-5/+28
viewers.
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented ↵Robert Adams1-1/+1
as cubes.
2012-10-12Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)1-2/+2
packetpool stats.
2012-10-12Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)1-1/+3
Packetpool code.
2012-10-11Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)3-5/+15
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2-45/+70
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11BulletSim: remove some unused API2 calls because they were removed from ↵Robert Adams2-14/+2
Bullet 2.81
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ↵Robert Adams3-11/+16
taint-time specification to new AddForce().
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ↵Robert Adams2-11/+8
more rigid. Remove mass calculation for terrain (it should stay a static object).
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ↵Robert Adams7-52/+74
improve interactions.
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
Update BSDynamics to use same (don't want to delay updates til next taint-time. Suppress queuing a taint update for position and orientation calls if value does not change. Move Bullet timing statistics call from C# back to C++ code. Throttle taints per simulation step and add parameter to set. By default, don't create hulls for physical objects. Add a parameter to turn on and off.
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
Properly remove and restore linkage constraints when upgrading a prim's mesh to a hull. Lots more debug logging. Definitions and use of Bullet structure dumping. Centralize detail logging so a Flush() can be added for debugging.
2012-10-11Assign endVector before control leaves ↵Justin Clark-Casey (justincc)1-0/+2
ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure. This doesn't fail the compile on mono 2.10.8.