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2011-03-25Switching vivox to https for production useMelanie1-11/+11
2011-03-23Remove a spammy debugMelanie1-2/+2
2011-03-23Fudge the group join permissions for god user in god mode. Allows to joinMelanie1-0/+14
every group without an invite.
2011-03-23Remove the forced landmark and home poermissions because they are now in theMelanie1-5/+0
database
2011-03-23Raise the position for lures by 2m to prevent the target avatar getting stuckMelanie1-1/+1
in a prim.
2011-03-22Add some more fields to Estate settings and make them work.Melanie2-3/+20
Run alter table estate_settings add column AllowLandmark tinyint not null default 1, add column AllowParcelChanges tinyint not null default 1, add column AllowSetHome tinyint not null default 1; to make this work.
2011-03-21Since we've plugged the leak, now increase URLs to 5000 since the limit is ↵Tom1-1/+1
being hit in several sims
2011-03-21Don't send a windlight profile to clients if windlight is not set forMelanie1-2/+2
that region. This should restore normal day and night cycles for regions without WL settings.
2011-03-18Revert "Switch Vivox voice module to https"Melanie1-11/+11
This reverts commit a8096b52cd28fbc18e115faa7fafd35899882673.
2011-03-18Switch Vivox voice module to httpsMelanie1-11/+11
2011-03-17Thanks Kevin Cozens for a patch that:BlueWall2-5/+5
Fixes several spelling mistakes
2011-03-16Prevent god users from being stopped logging into a regionMelanie1-0/+8
2011-03-14When setting media on a prim values, use generic object permissions instead ↵Justin Clark-Casey (justincc)1-2/+2
of media permissions. Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up. This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-12factor inventory file loading into its own methodJustin Clark-Casey (justincc)1-57/+80
2011-03-12factor out iar asset load code into its own methodJustin Clark-Casey (justincc)1-29/+40
2011-03-12refactor: make boolean load indicators on load iars instance fieldsJustin Clark-Casey (justincc)1-8/+11
2011-03-12introduce iar load checks which make sure archive.xml comes first, then ↵Justin Clark-Casey (justincc)1-1/+32
inventory nodes, then assets this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-10Change how map blocks are encoded to make map searchMic Bowman1-2/+4
work with viewer 2.
2011-03-10Add test for simple case where creator account with appropriate uuid exists ↵Justin Clark-Casey (justincc)1-0/+32
on the target system for an iar load
2011-03-10refactor: rename test user account fieldsJustin Clark-Casey (justincc)3-35/+35
2011-03-10factor out common scene setup code in InventoryArchiveTestCaseJustin Clark-Casey (justincc)2-41/+33
2011-03-10extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId ↵Justin Clark-Casey (justincc)1-0/+6
as well
2011-03-10re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()Justin Clark-Casey (justincc)2-5/+6
2011-03-10For objects loaded from an IAR, make sure the CreatorID points towards the ↵Justin Clark-Casey (justincc)3-10/+48
OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour.
2011-03-10When setting up default iar for testing, use iar archiving code rather than ↵Justin Clark-Casey (justincc)3-13/+17
constructing the tar manually
2011-03-10Change existing users load iar test so that it fulfills it's original ↵Justin Clark-Casey (justincc)2-11/+15
intention (i.e. OSPA resolution, which is still active). Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() ↵Justin Clark-Casey (justincc)2-23/+46
into a new test TestLoadIarToInventoryPaths()
2011-03-09Make the item created in the default test iar an object rather than a scriptJustin Clark-Casey (justincc)1-2/+27
2011-03-09minor: change the order of some default iar setup in test caseJustin Clark-Casey (justincc)1-5/+7
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)21-21/+0
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)1-3/+9
2011-03-09Split out path tests from InventoryArchiveTests. Factor common code into ↵Justin Clark-Casey (justincc)3-531/+562
test case parent
2011-03-09Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2-50/+17
static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-08Make -m shortcut option for --merge on load iar specific. Correct some log ↵Justin Clark-Casey (justincc)1-7/+7
message origins.
2011-03-05factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)1-11/+20
2011-03-05Construct test load iar only once and reuse for each test, rather than ↵Justin Clark-Casey (justincc)1-8/+18
recreating it every time
2011-03-05Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)1-21/+9
2011-03-05Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)2-8/+67
false Implement test for ClearMediaEntry()
2011-03-04Changed order of checks for local regions when processingMic Bowman1-16/+6
AgentUpdate messages. Should improve throttles and reprioritization when an avatar is moving.
2011-03-05minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-8/+8
2011-03-05minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2-2/+2
2011-03-05add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)1-0/+72
2011-03-05Fix bug where llSetPrimMediaParams() reported success but never set the ↵Justin Clark-Casey (justincc)1-3/+14
media texture. We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-03-01Change protection from being teleported home to extend to incognito gods.Melanie1-1/+1
2011-02-27Fix a few little thingsMelanie2-0/+5
2011-02-27Fix a few little thingsMelanie2-0/+5
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)3-3/+3
2011-02-25Make the file expiration defaults the same whether the whole [FLOTSAM ASSET ↵Justin Clark-Casey (justincc)1-3/+3
CACHE] section is missing or just the particular config values
2011-02-25instead of using different default memory expiration depending on whether ↵Justin Clark-Casey (justincc)1-11/+2
there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time this simplifies the code
2011-02-25log actual cache directory for FlotsamAssetCache instead of always logging ↵Justin Clark-Casey (justincc)1-1/+1
the default