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2008-12-05And fix it rightMelanie Thielker1-1/+1
2008-12-05Mantis #2754Melanie Thielker1-0/+4
Stop scripts that are removed from an object's inventory
2008-12-05Allow no-copy attachments to be worn without losing themMelanie Thielker1-3/+7
2008-12-05Yay for languages without default parameter valuesMelanie Thielker1-1/+1
2008-12-05Stop trying to save attachment states on logout. That caused a predicatbleMelanie Thielker1-10/+7
loss of no copy attachments, as the client context/thread was terminating before the save could complete.
2008-12-04* minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2-2/+2
couple of commits ago
2008-12-04* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.Justin Clarke Casey1-2/+5
* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead.
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey6-40/+365
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-03Minor formatting cleanup.Jeff Ames1-3/+3
2008-12-03Fixes Mantis#2744: Permissions returned false for resetting scripts inHomer Horwitz1-0/+6
non-root SOPs. Now, they will use the SOG the SOP belongs to.
2008-12-03From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-1/+4
The attached patch fixes the bug where llCreateLink will cause a null dereference if the avatar who gave link permission for the object is no longer logged in.
2008-12-03Reinstate closing the EQ when the UDP circuit disconnects. This will likelyMelanie Thielker1-9/+6
also reinstate the texture issue, which needs ot be fixed another way.
2008-12-03Make a couple log4net instances static readonly.Jeff Ames2-2/+2
2008-12-03Update svn properties.Jeff Ames2-2511/+2511
2008-12-03Remove a line of debug info in XEngine that i missedMelanie Thielker1-1/+1
2008-12-03Remove the bandaid (fast rip)Melanie Thielker2-19/+19
2008-12-03Apply Diva's bandaid to OpenSim's scraped knee.Melanie Thielker2-19/+19
2008-12-02* Apply http://opensimulator.org/mantis/view.php?id=2741Justin Clarke Casey1-1/+1
* Fix llTriggerSound() * Thanks Godfrey!
2008-12-02Remove some of the XEngine chattinessMelanie Thielker2-4/+4
2008-12-02Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW1-1/+1
OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
2008-12-01Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz1-0/+8
they will use the SOG the SOP belongs to (as it was for the root-SOP already).
2008-12-01don't close eventqueues when you leave a region. This really does seemSean Dague1-2/+10
to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey4-7/+10
starting something different
2008-12-01* minor: remove 2 mono compiler warningsJustin Clarke Casey2-2/+2
2008-12-01fix the "I get no textures if I teleport back to a region I've been inSean Dague1-2/+4
before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
2008-12-01attempt to modify the event queue for greater debuggingSean Dague1-0/+2
2008-12-01Mantis #2729Melanie Thielker1-0/+10
Add a check for script reset permissions to the permissions module
2008-12-01Make the permissions module hook CanResetScript suitable for useMelanie Thielker2-4/+4
2008-12-01Remove duplicated avatar height calculation in lsl functions.idb4-36/+37
Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
2008-11-30Mantis #2584 (again)Melanie Thielker5-22/+87
Next step of diva's TP fixes and HG support
2008-11-30Mantis #2716 Null when linking across objects across two regions.idb1-0/+4
Now silently fails to link prims in different regions.
2008-11-30Fix prim crossings, again.Melanie Thielker1-2/+5
2008-11-30Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2-0/+2511
dependencies
2008-11-30Removed remaining meshing codeDahlia Trimble2-2511/+0
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-30Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames3-28/+55
2008-11-29Fix usage of reflection where it isn't necessary.Homer Horwitz1-1/+1
2008-11-29Add configuration values for scripted prim region crossingMelanie Thielker2-1/+6
2008-11-29Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker5-3/+29
a gratuitious asset fetch when region crossing.
2008-11-29Mantis #2584Melanie Thielker3-1/+51
Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker4-12/+13
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-29Add the lifetime management back into the LSL_Api, since that will alsoMelanie Thielker1-2/+10
expire and take the scripts down
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble8-3042/+525
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-11-29Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker3-12/+12
scripts until that can be better debugged
2008-11-29Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2-4/+5
is the proper way to handle this
2008-11-29Try to prevent attachments twisting/movingMelanie Thielker1-1/+1
2008-11-29Should have tried with something other than attachments. Make normal primMelanie Thielker1-1/+1
render again :)
2008-11-29A try to better attachment crossing.Melanie Thielker3-53/+66
2008-11-28* Stop console misleadingly reporting an error if it cannot find a startup ↵Justin Clarke Casey1-7/+4
commands file
2008-11-28* minor: remove mono compiler warningJustin Clarke Casey1-1/+1
2008-11-28* test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2-7/+28
into user inventory and that it was removed from the scene