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2008-04-14make it so the IRC bridge only relays channel 0 messagesSean Dague1-7/+10
not all of them (like it was doing before)
2008-04-14#952 againTeravus Ovares1-7/+21
2008-04-14Fix for mantis 952Teravus Ovares1-23/+30
2008-04-13* Fix a bug in the friends module that causes a friend not to appear online ↵Teravus Ovares3-15/+873
when they were. * A few things for testing. * This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
2008-04-13* Temporarily, stop the exception of mantis #951 from killing the entire ↵Justin Clarke Casey1-1/+13
client session.
2008-04-13* Added some comments to terrain module.Adam Frisby2-3/+57
* Fixed a range issue in the GenericSystemDrawing saving mechanism.
2008-04-11* Reduce publicly exposed fields on InventoryCollection, which was causing ↵Justin Clarke Casey1-2/+8
duplicate sets of inventory data to be sent over the grid * Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc
2008-04-11* Minor refactoring in OGS1InventoryServiceJustin Clarke Casey1-27/+20
2008-04-11* Eliminate a class of errors where an inventory request could be made ↵Justin Clarke Casey2-3/+11
before the region had completely received the inventory for the user. * A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future. * This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
2008-04-11* Minor inventory code cleanup following on from last patchJustin Clarke Casey2-9/+0
2008-04-11* Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2-44/+41
at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
2008-04-11* fix bug 935Teravus Ovares1-4/+7
2008-04-11* Fix bug 934Teravus Ovares1-1/+7
2008-04-11refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey2-2/+2
2008-04-11* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-0/+32
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file) * Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken. * Thanks Dr Scofield
2008-04-11From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-11/+16
Attached is the second half of the fix for 821 - this is the null reference check for llDetectedName and the other *Detected* function.
2008-04-11* Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby1-1/+43
image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
2008-04-10* With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares4-1/+166
you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
2008-04-10Thank you Justin for a patch that solves the issue of: When a sensor detects ↵Charles Krinke1-4/+14
an Avatar, and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part.
2008-04-10* Minor: get CreateNewUserInventory() to return true on successJustin Clarke Casey1-1/+2
2008-04-10* Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares1-2/+11
map tile generation.
2008-04-10renaming of attributes in UserAgentData for readabilitySean Dague1-4/+4
2008-04-10changing UserAgentData to use properties. This caused moreSean Dague1-4/+4
grief than expected, as monodevelop doesn't like to refactor properties of properties.
2008-04-10further renaming of properties for claritySean Dague6-32/+32
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague10-58/+58
actually a little more work than I expected given the copious use of out params.
2008-04-10* Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares1-0/+108
produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
2008-04-10* Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares1-3/+3
2008-04-10* Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2-4/+11
restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares7-21/+212
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-10* Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares5-11/+365
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-09* Put explicit braces in for single line blocksJustin Clarke Casey1-3/+9
2008-04-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey3-7/+26
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
2008-04-09From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-3/+9
"a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
2008-04-08* Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey1-1/+7
console output
2008-04-08* Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey1-1/+1
of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08* Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2-60/+168
a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
2008-04-08* Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2-2/+113
notice the huge nasty facets! Regular spheres still work as they did.
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague5-17/+17
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague6-142/+142
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Updated ODE.NET bindings to the ODE library.Teravus Ovares1-11/+15
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2-27/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07Update svn properties.Jeff Ames6-1065/+1065
2008-04-07Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke6-0/+1065
of search capability to OpenSim in the form of a configurable module.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07Remove some dead code.Jeff Ames1-13/+0
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey5-11/+337
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder