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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-12-03
Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-03
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-12-03
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2
-4
/
+9
2011-12-03
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2
-12
/
+13
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
4
-116
/
+133
2011-12-02
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-12-01
refactor: Separate the upload baked texture handler out from BunchOfCaps
Justin Clark-Casey (justincc)
2
-122
/
+113
2011-11-29
Provide more user feedback when "debug http" is set
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-11-29
On "show caps", stop excluding the seed cap but do exclude it elsewhere
Justin Clark-Casey (justincc)
2
-2
/
+3
2011-11-29
Improve some of the debug help messages
Justin Clark-Casey (justincc)
3
-6
/
+6
2011-11-29
minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
1
-9
/
+6
2011-11-29
tabulate "show caps" output for easier readability
Justin Clark-Casey (justincc)
1
-5
/
+10
2011-11-29
Correct mistake in "debug eq" help
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-29
Add "debug http" command for currently simple extra debug logging of non-even...
Justin Clark-Casey (justincc)
1
-2
/
+24
2011-11-26
Add missing property to llGetLinkPrimitiveParams
BlueWall
2
-0
/
+4
2011-11-26
When removing an LSL sensor for a script (e.g. through llResetScript() or sta...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-26
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-26
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-26
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2
-59
/
+0
2011-11-26
Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
1
-3
/
+11
2011-11-25
Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-25
Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-11-25
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
1
-17
/
+38
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-8
/
+8
2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-25
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-11-24
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-11-24
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2
-21
/
+21
2011-11-24
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-24
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
1
-157
/
+162
2011-11-24
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
1
-6
/
+79
2011-11-24
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-23
Line endings
Dan Lake
1
-101
/
+101
2011-11-23
Shell Environment Variables in config
BlueWall
2
-2
/
+27
2011-11-22
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
1
-23
/
+33
2011-11-22
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2
-66
/
+60
2011-11-22
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
Justin Clark-Casey (justincc)
1
-27
/
+27
2011-11-22
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
4
-29
/
+22
2011-11-22
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
3
-141
/
+128
2011-11-21
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-21
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
1
-17
/
+4
2011-11-21
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
1
-53
/
+46
2011-11-21
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2
-92
/
+112
2011-11-21
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
1
-45
/
+51
2011-11-21
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
1
-47
/
+42
2011-11-21
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
1
-10
/
+24
2011-11-21
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
1
-8
/
+10
2011-11-21
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
1
-15
/
+3
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