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2012-11-10One more module converted: GodsModule.Diva Canto1-19/+49
2012-11-10One more module converted: GesturesModule.Diva Canto1-6/+27
2012-11-10document, 80-character width terminal formatting converting comments to ↵SignpostMarv1-15/+65
documentation for IDE & doxygen goodness Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10document & 80-character width terminal formattingSignpostMarv1-56/+114
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10Converting WorldCommModule to INonSharedRegionModuleSignpostMarv1-11/+25
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module converted: Combat/CombatModule.Diva Canto1-4/+25
2012-11-10One more module converted: AvatarFactoryModule.Diva Canto1-6/+31
2012-11-10Cleaning up some confusion with Addin names introduced in a prior commit. ↵Diva Canto2-3/+3
Also the Flotsam cache module was being given a different Addin name, I removed that.
2012-11-10One more module converted: CloudModule.Diva Canto3-22/+34
2012-11-10One more module converted: DataSnapshot.Diva Canto2-72/+87
2012-11-10One more module converted: ObjectAdd.Diva Canto1-51/+66
2012-11-10One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto1-53/+38
2012-11-10formatting DialogModule for 80-character width terminalSignpostMarv1-47/+73
2012-11-10Converting DialogModule to INonSharedRegionModuleSignpostMarv1-5/+23
2012-11-1080 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv1-23/+28
superfluous whitespace & line-endings.
2012-11-10Documenting parameters of methods on the IDialogModule interfaceSignpostMarv1-33/+73
2012-11-10One more module converted: J2KDecoderModule.Diva Canto2-10/+33
2012-11-09One more more converted: IPBanModule.Diva Canto2-6/+19
2012-11-09One more module converted: TreePopulator.Diva Canto2-11/+20
2012-11-09One more module converted: Vegetation.Diva Canto2-5/+22
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2-35/+70
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
2012-11-09Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵Diva Canto1-19/+55
the search takes too long.
2012-11-09MapSearchModule also converted to new region module interface (37 to go).Diva Canto2-5/+23
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto4-95/+107
added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2-20/+28
2012-11-09llSetLinkCamera implementationPixelTomsen3-0/+36
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv1-0/+2
intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-08ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake1-1/+15
2012-11-07BulletSim: add skeleton classes for shape objectification. This will ↵Robert Adams1-0/+213
eventually replace all the if's and switches in ShapeCollection with polymorphism.
2012-11-07BulletSim: add classes for physics motors. Eventually these will replace the ↵Robert Adams1-0/+104
manual code for vehicles and add PID functionality to avatar movement.
2012-11-06BulletSim: many changes to tune vehicles for BulletSim.Robert Adams1-63/+161
The problem left is that the vehicle sitting on something needs to press down for gravity and what its sitting on pushes up so the vehicle does not penetrate. The effect is Bullet calculates a lot of random angular motion for the vehicle. Various schemes of damping and zeroing has not resolved the problem.
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint ↵Robert Adams4-28/+82
flag to ZeroMotion method. Update the references to those functions.
2012-11-06BulletSim: remove limit on taints that can happen before a step. Remove some ↵Robert Adams1-12/+16
debugging code (detail log flushing).
2012-11-06BulletSim: recalculate the compound shape bounding box when built.Robert Adams1-0/+2
2012-11-06BulletSim: only compute linkset mass when membership changes rather than ↵Robert Adams1-2/+6
everytime someone asks for it.
2012-11-06BulletSim: Add separate linear and angular damping function calls. Add ↵Robert Adams1-0/+9
function for recalculating compound shape bounding box.
2012-11-06To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus1-5/+13
the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
properly
2012-11-04Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto1-9/+12
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie2-0/+18
script engines to use them.
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams6-17/+25
Remove all compilation warnings (mostly 'protected' in sealed classes.) Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not ↵Robert Adams4-20/+96
known. This makes sure the correct accounting is done for the particular shape.
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams3-61/+120
into LinksetCompound where it should be. Create meshes for native shapes when part of a compound linkset because scale is currently per object and not per collision shape. Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams3-10/+24
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams10-132/+274
Add compound shape creation and freeing in shape manager. Add optional taint-time execution method and update code to use it. Add API2 linkage for more compound shape methods (get num, get/remove by index, ...) Modify perferred shape return so linkset children can have differet shapes than root. Add Position and Orientation calls to linksets so children can be moved around by the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename ↵Robert Adams5-17/+39
MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the ↵Robert Adams7-266/+256
available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ↵Robert Adams9-176/+328
of BSLinksetCompound.
2012-11-03BulletSim: vehicle tweeking.Robert Adams3-93/+90
Add AddTorque() method to BSPrim. Remove some manual motor actions in computing angular force (will eventually be replaced with motor class). Remove some experimental changes.
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the ↵Robert Adams5-54/+33
constraint calculation to pull the objects together.