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2011-11-23Line endingsDan Lake1-101/+101
2011-11-23Shell Environment Variables in configBlueWall2-2/+27
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)1-23/+33
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)1-6/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2-66/+60
2011-11-22Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)1-27/+27
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)4-29/+22
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)3-141/+128
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)1-1/+2
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)1-17/+4
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2-92/+112
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)3-23/+24
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2-70/+29
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2-10/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2-8/+14
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2-10/+23
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)3-9/+14
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-21Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)1-3/+12
2011-11-19Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...Justin Clark-Casey (justincc)1-1/+0
2011-11-19minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)1-5/+10
2011-11-19Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...Justin Clark-Casey (justincc)1-2/+6
2011-11-19Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)1-7/+5
2011-11-17For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)1-1/+0
2011-11-17Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)1-18/+32
2011-11-17If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2-17/+35
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)9-44/+40
2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-16Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)1-12/+11
2011-11-16Fix the build breakJustin Clark-Casey (justincc)1-1/+1
2011-11-16Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)1-1/+1
2011-11-15Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)1-3/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2-4/+9
2011-11-15fix build break on UserManagementModule.Justin Clark-Casey (justincc)1-7/+8
2011-11-15Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)1-29/+57
2011-11-15temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)1-1/+24
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)3-5/+16
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4