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2016-12-09Various little clean ups.David Walter Seikel1-1/+2
2016-11-22Don't throw exceptions on threat level checks and a few other script ↵David Walter Seikel3-96/+105
function errors. Instead, just complain quickly and return without doing the function.
2016-11-22Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel1-4/+15
2016-11-22Reduce various console spam.David Walter Seikel2-5/+7
2016-11-22Remove zero length XML blob spam.David Walter Seikel3-15/+23
2016-11-22Various random white space clean ups.David Walter Seikel4-41/+41
2016-11-08A bit more sanity in the IRC bridge.David Walter Seikel1-16/+23
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel43-0/+0
2016-11-07Adjust OS script functions threat levels, and don't bother wasting time ↵David Walter Seikel1-139/+39
checking those with no threat level. Some went up, some went down. Should be more sane now.
2016-11-07Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel3-11/+1
them.
2016-11-07Excess white space removal.David Walter Seikel1-9/+9
2016-11-05More config path fixes.David Walter Seikel1-3/+2
2016-11-05Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2-170/+0
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel5-6/+6
Log configs are still in the bin directory.
2016-11-03Even OpenSim removed the silly IAR avatar presence check. Purge it with fire.David Walter Seikel1-139/+70
2016-11-03Remove a bunch of spammy console messages.David Walter Seikel2-31/+0
2016-11-03No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-45/+0
viewer, which is half done. Less to delete this time.
2016-11-03Usual IG version number in money hack.David Walter Seikel1-1/+1
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel601-62704/+83764
2013-09-10Comment out NPC spam.David Walter Seikel1-0/+2
2013-09-10Bump build number.David Walter Seikel1-1/+1
2013-02-24Rejig version number.David Walter Seikel1-1/+1
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-46/+0
viewer, which is half done.
2013-02-23Crude hack for simplified economy.David Walter Seikel1-1/+1
2013-02-08If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)1-4/+18
null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
2013-02-08On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)1-0/+18
continue with the IAR load rather than failing completely.
2013-02-08* the root prim was being given an OffsetPosition in addition to setting the ↵teravus1-1/+1
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-08Try to fix uploaded mesh rotations - code from Avination code base.Melanie1-12/+27
2013-02-08Added option for UUID as command parameters. This lets the command handle ↵Dan Lake1-0/+4
the UUID parsing and type checking before the command is executed.
2013-02-08minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)1-8/+10
Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-02-08minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-02-08Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-6/+8
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-02-08Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)1-1/+1
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-02-08Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
Correction so that scripts can turn Flexi off as well as on.
2013-02-08Assign the SmartThreadPool name in the constructorOren Hurvitz1-2/+2
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-02-08Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun1-2/+2
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)1-5/+5
than all wrongly FlexiDrag
2013-01-26minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)1-0/+2
disable any enabled logging from previous tests
2013-01-25Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)5-8/+27
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-25Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)1-2/+1
sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-25New constants for llGetObjectDetailsTalun2-0/+92
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-25Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)1-15/+12
region where there is more than one region on the simulator.
2013-01-25Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)4-24/+48
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-25Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2013-01-25move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2-12/+7
other than the object currently sat on
2013-01-25Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams1-2/+2
rather than just saying it happened.
2013-01-25add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-25Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)1-52/+2
via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
2013-01-25Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)1-2/+43
2013-01-25Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)5-138/+350
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings