Commit message (Collapse) | Author | Files | Lines | ||
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2012-04-28 | Comment out debug [ASYNC DELETER] messages for now. | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
2012-04-28 | Remove mono compiler warning. Adjust message log to error from info | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-04-28 | Put scene object related console commands into new "Objects" help category ↵ | Justin Clark-Casey (justincc) | 2 | -13/+17 | |
rather than "Regions" | |||||
2012-04-27 | Revert "Revert "Implement bulk inventory update over CAPS (not recursive by ↵ | Justin Clark-Casey (justincc) | 1 | -1/+47 | |
design,"" This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d. Sorry, accidentally reverted this completely by mistake, reverting the revert. | |||||
2012-04-27 | Revert "Implement bulk inventory update over CAPS (not recursive by design," | Justin Clark-Casey (justincc) | 1 | -47/+1 | |
This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1. | |||||
2012-04-27 | Add flags information (phantom, physics, etc.) to "show object" and "show ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
part" console commands | |||||
2012-04-27 | Fixed: custom walking animations didn't stop when the avatar stopped walking. | Oren Hurvitz | 2 | -20/+32 | |
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc. | |||||
2012-04-27 | If a Grid God teleports then include the Godlike teleport flag. This can ↵ | Oren Hurvitz | 3 | -9/+45 | |
affect the starting position in the destination region. | |||||
2012-04-27 | Use DotNetZip to compress OARs and IARs. | Oren Hurvitz | 2 | -2/+8 | |
DotNetZip provides much better compression than standard .NET. | |||||
2012-04-27 | minor: style adjustments in SensorRepeat, mainly related to patch from stoehr | Justin Clark-Casey (justincc) | 1 | -3/+4 | |
2012-04-27 | Fixing wrong position of llSensor, SensePoint wasnt following the rotation ↵ | Stefan_Boom | 1 | -8/+22 | |
of the root prim. | |||||
2012-04-27 | MapImageService: changed the event at which the map tiles are uploaded, ↵ | Diva Canto | 1 | -3/+12 | |
because they were being uploaded before the region was registered with the grid | |||||
2012-04-27 | Minor change in error message (HG teleport failures) | Diva Canto | 1 | -1/+1 | |
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 43 | -206/+126 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar. | Oren Hurvitz | 1 | -13/+12 | |
OSSL permissions are now controlled in OpenSim.ini. | |||||
2012-04-26 | When creating an OAR, objects where the user is the Creator are always ↵ | Oren Hurvitz | 1 | -2/+7 | |
included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created. | |||||
2012-04-26 | Tweak log messages on local region to region teleport path to help with ↵ | Justin Clark-Casey (justincc) | 5 | -25/+48 | |
problem resolution. | |||||
2012-04-26 | Add a version of osNpcSay that takes a channel number Mantis 5747 | Talun | 6 | -10/+144 | |
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-26 | Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵ | Justin Clark-Casey (justincc) | 1 | -35/+35 | |
analysis complexity | |||||
2012-04-26 | minor: Add more detail to unauthorized caps client message | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
2012-04-26 | minor: Add region name to dropped inbound packet message | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
2012-04-26 | minor: Add avatar name to removing agent log message | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-04-25 | Comment out avatar move to target message for now. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-04-25 | Add a configuration switch to turn on/off the use of the trash | Mic Bowman | 2 | -1/+3 | |
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior. | |||||
2012-04-25 | Port Avination link order to make OpenSim behave like SL. Make Primstar ↵ | Melanie | 2 | -7/+47 | |
scripts work. Fixes Mantis #5990 | |||||
2012-04-25 | Add try/catch around Json script method registration to avoild some issues | Mic Bowman | 1 | -15/+24 | |
with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971 | |||||
2012-04-24 | Slight rewording of output messages. | Diva Canto | 1 | -1/+1 | |
2012-04-24 | HG: Moved User-level code down to the HGEntityTransferModule where it belongs. | Diva Canto | 2 | -14/+14 | |
2012-04-25 | Commit the avination Teleport() methods (adaptedto justincc's changes) | Melanie | 1 | -1/+12 | |
2012-04-25 | zero out SP velocity before calling SP.Teleport(), as the client expects ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
(though this is also effectively done by physics at the moment) | |||||
2012-04-25 | refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() | Justin Clark-Casey (justincc) | 2 | -17/+1 | |
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene. | |||||
2012-04-25 | Add regression test TestSameRegionTeleport() | Justin Clark-Casey (justincc) | 3 | -1/+43 | |
2012-04-25 | Comment out some debug ATTACHMENTS log messages for now. | Justin Clark-Casey (justincc) | 1 | -15/+14 | |
2012-04-25 | Comment out the noisier AVFACTORY log messages for now. | Justin Clark-Casey (justincc) | 1 | -4/+6 | |
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene. | |||||
2012-04-25 | Improve teleport log debug and error messages to tell us who is teleporting. | Justin Clark-Casey (justincc) | 1 | -3/+14 | |
2012-04-24 | Minor improvements to logging | Oren Hurvitz | 4 | -11/+16 | |
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]"). | |||||
2012-04-24 | OSSL: fixed the threat level check for osParseJSONNew | Oren Hurvitz | 1 | -1/+1 | |
2012-04-24 | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988 | |||||
2012-04-23 | Changed the Map-related messages from Info to Debug. They're debug messages. | Diva Canto | 4 | -8/+8 | |
2012-04-24 | Add online/offline indicator to "friends show" region console command. | Justin Clark-Casey (justincc) | 1 | -3/+14 | |
Improve output table formatting. | |||||
2012-04-24 | Add osForceAttachToAvatar() and osForceDetachFromAvatar() | Justin Clark-Casey (justincc) | 6 | -49/+127 | |
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high. | |||||
2012-04-23 | Replace common code to fetch self inventory item (as opposed to uuid) with ↵ | Justin Clark-Casey (justincc) | 1 | -155/+76 | |
GetSelfInventoryItem() However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item. | |||||
2012-04-23 | refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api | Justin Clark-Casey (justincc) | 1 | -94/+42 | |
There's no point look up an item ID that we already have. | |||||
2012-04-23 | Mantis 5977 Corrections to llRegionSayTo | Talun | 5 | -58/+100 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-22 | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2 | -72/+12 | |
2012-04-22 | Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
order to test more code paths. | |||||
2012-04-22 | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 6 | -32/+382 | |
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. | |||||
2012-04-21 | Comment out spurious Body != IntPtr.Zero code after disableBody(), since ↵ | Justin Clark-Casey (justincc) | 2 | -10/+20 | |
disableBody() sets Body == IntPtr.Zero on all code paths. | |||||
2012-04-21 | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 1 | -115/+117 | |
2012-04-21 | Add test for setting physics in a linkset | Justin Clark-Casey (justincc) | 1 | -2/+28 | |