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2009-02-25* Fix my own unit testJustin Clarke Casey2-7/+19
* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
2009-02-25* Add InventoryArchiveConstants that I missed from last commitJustin Clarke Casey2-6/+137
* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder). * This code might not work yet and nobody else should be using it yet anyway :)
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey3-15/+10
of an iar
2009-02-25From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-1/+1
The mono addin filter for the AssetCache is incorrect, this fixes it. The problem only shows up when you have more than one AssetCache to choose from.
2009-02-25* Experimental softening of SOG waiting for update on link - changing from ↵lbsa711-3/+3
abort to forced update.
2009-02-25* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, ↵lbsa711-1/+3
I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed.
2009-02-25Allow /* C-style comments */ in LSL scripts.Mike Mazur2-17501/+17655
This fixes Mantis #3199. opensim-libs SVN r87 contains the corresponding changes.
2009-02-25Fixes Mantis #3220. Thank you kindly, MPallari, for a patch that:Charles Krinke1-3/+3
This patch changes InformClientOfNeighbour, CrossRegion and SendRegionTeleport methods to virtual.
2009-02-25Fixes Mantis #3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke2-0/+2
Deals with the multiple warning side affect introduced earlier.
2009-02-25A few updates necessary for load balancer.Mike Mazur7-42/+79
- handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
2009-02-24Close-to-final tweaking with appearance. This time sending *everything*. ↵diva2-36/+29
Addresses mantis #3223.
2009-02-24First step in separating out the Userserver console command handling to a ↵MW1-0/+2
"module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
2009-02-24remove log4net dependency and from PrimMesher.csDahlia Trimble2-7/+18
sync PrimMesher.cs with PrimMesher.dll version 29 on forge
2009-02-23Thank you kindly, TLaukkan (Tommil) for a patch that solves:Charles Krinke1-27/+32
If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
2009-02-23From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague1-0/+1
This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!).
2009-02-23Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2-3/+3
2009-02-23* Commenting out threaded Scene update for the moment.Adam Frisby1-2/+3
* It works, but makes certain building tasks slow to update.
2009-02-23* Fix for recent thread patch - IsAlive apparently is not as reliable as ↵Adam Frisby1-1/+2
ThreadState.
2009-02-23* Performance Changes:Adam Frisby2-3/+17
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23Prevent avatar from walking along z-axisMike Mazur1-1/+19
Thanks mirceakitsune for a patch that prevents the avatar from trying to walk along the Z-axis in mouselook mode (or left-click the avatar and walk) while looking up or down. Fixes Mantis #946.
2009-02-23Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke6-0/+169
Adds a warning for an LSL construct that exploits a popular list memory saving hack.
2009-02-23A little bit more tweaking with appearance. Now passing both the wearables ↵diva2-66/+75
and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will. Note: will make avies coming from older sims casper or grey. Upgrade! Related to mantis #3204.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke62-321/+373
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Allow delivery of object messages gridwideMelanie Thielker1-1/+2
2009-02-22* Fixes an assumption whereby Scene assumes that each client is capable of ↵Adam Frisby1-0/+8
producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames15-126/+134
2009-02-22Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2-5/+9
being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
2009-02-22Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2-26/+26
2009-02-21Applied patch from mantis #3217, which allows Dynamic Images of type RGB (so ↵MW1-7/+23
with no alpha value). Thanks BlueWall.
2009-02-21Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-1/+1
Solves the Object-Key problem when using llHTTPRequest()
2009-02-21Applied patch from mantis #3213. Which adds a check to create region ↵MW1-1/+6
command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
2009-02-21Added a check to LLClientView.RegisterInterface<T>(T iface), so that it ↵MW1-1/+4
can't try to add duplicate interfaces and cause a exception.
2009-02-21* Applied a patch that: Added estate ban table to migration scripts and ↵lbsa712-9/+9
nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
2009-02-21Add copyright headers. Minor formatting cleanup.Jeff Ames1-2/+2
2009-02-21Thank you, robsmart, for a patch that allows the shard to be set.Melanie Thielker1-1/+9
The built-in default is OpenSim, unless a user server url is given, then that is used, unless "shard" is also goven, then shard takes precedence. The defult in OpenSim.ini is "OpenSim" for compatibility.
2009-02-20* Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa714-6/+15
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa7111-33/+33
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-20* Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey6-199/+412
http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
2009-02-20Revert previous commitMelanie Thielker2-13/+1
2009-02-20Committing interface and stubs for IM interceptionMelanie Thielker2-1/+13
2009-02-20Thanks DoranZemlja for a patch implementing non-shortcircuiting inMike Mazur2-12/+31
logical and and logical or in LSL. Fixes Mantis #3174.
2009-02-20THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva14-2573/+6
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames5-560/+553
2009-02-20* Another stab at removing AssetServer.exe dependencieslbsa711-1/+0
2009-02-20This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva3-90/+94
the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
2009-02-19* Reverted the AssetServer fix, apparently something was dependent on ↵lbsa711-0/+2
IAssetDataPlugin being in OpenSim.Data
2009-02-19* moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa711-1/+0
getting there...
2009-02-19* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa711-1/+0
rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey3-7/+7
it actually does
2009-02-19* Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey1-1/+1
necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use