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2012-06-26If crossing attachments into another region pre-fatpack, clone objects ↵Justin Clark-Casey (justincc)1-17/+26
before changing properties to avoid hud display race condition with update threads. This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed. This only applies to crossings to simulators running code released before April 2011.
2012-06-25minor: update currently commented out log message at top of ↵Justin Clark-Casey (justincc)1-1/+3
AvatarFactoryModule.SetAppearance() for future use
2012-06-25When attachments are being saved and deleted for a closing root agent, ↵Justin Clark-Casey (justincc)4-29/+42
delete first to avoid a hud race condition with update threads. If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵Justin Clark-Casey (justincc)3-2/+42
attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-23Fix script "Running" behaviorBlueWall6-0/+53
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-22Resolve various race conditions between accessing and removing external ↵Justin Clark-Casey (justincc)1-132/+148
script URLs by more consistently locking on m_UrlMap
2012-06-22Avoid a race condition where an incoming request to a script external URL ↵Justin Clark-Casey (justincc)1-35/+73
can trigger an exception is the URL was being removed at the same time. This involves three steps 1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index 2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests. 3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK. Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22Avoid race condition between m_PrimObjects iteration in ↵Justin Clark-Casey (justincc)1-14/+14
XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
2012-06-22If starting scripts on initial sim start, provide INFO level log feedback ↵Justin Clark-Casey (justincc)1-6/+10
each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in ↵Justin Clark-Casey (justincc)1-9/+2
XEngine.DoOnRezScriptQueue() The later invocation of this function will happen on an empty compile queue.
2012-06-22Stop flicking IsAttachment false and then true in ↵Justin Clark-Casey (justincc)1-10/+0
AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition. Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information. However, UpdateAttachmentPosition no longer does this update. Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22Fix bug where attachments would not retain position if just rotated and not ↵Justin Clark-Casey (justincc)1-0/+5
moved. This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22refactor AttachmentsModule tests to use a common method for standard ↵Justin Clark-Casey (justincc)1-70/+69
attachment item setup
2012-06-22Add regression test for updating attachment positionJustin Clark-Casey (justincc)1-0/+30
2012-06-21Add item id, name, prim name and id to log message when state exists but ↵Justin Clark-Casey (justincc)1-5/+5
loading fails. Drop logging about memory limit exceeded to warn from error
2012-06-21Retrigger build - last jenkins run was glitchedJustin Clark-Casey (justincc)1-1/+2
2012-06-21Add state file location to errors logged when there's some issue with ↵Justin Clark-Casey (justincc)1-4/+4
retrieving state (e.g. exceeds memory limit)
2012-06-20Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() ↵Justin Clark-Casey (justincc)1-2/+3
instead of magic numbers
2012-06-20refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ↵Justin Clark-Casey (justincc)1-2/+3
instead of attachmentpoint magic numbers.
2012-06-20Lower warn logging on not having friends/group module on permissions to debug.Justin Clark-Casey (justincc)1-2/+2
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini ↵Justin Clark-Casey (justincc)1-1/+1
to debug It's perfectly okay not to have this section.
2012-06-20Comment out the neighbour and land in connectors from info logging that they ↵Justin Clark-Casey (justincc)2-2/+2
are starting up
2012-06-20Comment out recently added log message detailing number of scripts started ↵Justin Clark-Casey (justincc)1-2/+2
when compile queue empties for now
2012-06-20Raise some IO associated Exception logging in XEngine to error level, in ↵Justin Clark-Casey (justincc)1-7/+5
line with other similar cases. Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20Log how many scripts are candidates for starting and how many are actually ↵Justin Clark-Casey (justincc)5-66/+166
started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20If RegionReady is active, don't falsely say that logins are enabled in the ↵Justin Clark-Casey (justincc)1-2/+2
main scene loop before RegionReady is signalled when initial script compilation finishes. Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module
2012-06-20minor: If logging because mesh/sculpt data isn't present for an object, log ↵Justin Clark-Casey (justincc)1-1/+1
object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
2012-06-19Like the assembly and text files, only write the c#-lsl linemap in ↵Justin Clark-Casey (justincc)1-27/+27
XEngine.SetXMLState() if the trust binaries flag is set. This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19minor: Add a little more detail to IOException logging in XEngine.SetXMLState()Justin Clark-Casey (justincc)1-11/+14
Also removes superflous Close() commands for statements taking place within using() constructs Also adds some comment out debug log messages for future use.
2012-06-16Change read config paramter from max_urls_per_simulator to ↵Justin Clark-Casey (justincc)1-1/+1
max_external_urls_per_simulator, which is what it was meant to be
2012-06-16Implement max_external_urls_per_simulator setting in [LL-Functions] to allow ↵Justin Clark-Casey (justincc)1-1/+8
configuration of how many urls can be set up by llRequestURL() Defaults remains as 100. This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-15Add region name to UseCircuitCode log messagesJustin Clark-Casey (justincc)1-4/+4
2012-06-15Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)3-5/+5
scattering them over other categories
2012-06-15Make the "debug http" command available for robust as well as the simulator. ↵Justin Clark-Casey (justincc)1-32/+2
This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15Add main instance to internal MainServer.m_Servers list to simplify internal ↵Justin Clark-Casey (justincc)2-1/+11
logic. This does require the server to be added before it is set as the main Instance
2012-06-15minor: Tell user the current debug http level if "debug http" console ↵Justin Clark-Casey (justincc)1-3/+11
command is executed without a level parameter
2012-06-15When setting debug http level, do this for all known http servers, not just ↵Justin Clark-Casey (justincc)1-1/+1
the main instance.
2012-06-15Make XMLRPCModule use an existing HTTP server if one already exists on the ↵Justin Clark-Casey (justincc)1-4/+5
desired port.
2012-06-15Get rid of some unnecessary null checks in ↵Justin Clark-Casey (justincc)1-9/+5
RegionApplicationBase.StartupSpecific() - a constructor can never return null. Also adds some method doc to MainServer
2012-06-14minor: Extend 'debug http' usage statement to 0..3 from 0..2Justin Clark-Casey (justincc)1-1/+1
2012-06-14Shuffle "debug http" levels so that 1 and 2 now cause different levels of ↵Justin Clark-Casey (justincc)1-4/+5
warn to be logged if we receive invalid xml for xmlrpc.
2012-06-14Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵Justin Clark-Casey (justincc)1-2/+2
outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14If we're going to discard a terse update block because it's now someone ↵Justin Clark-Casey (justincc)1-2/+4
else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14correct wrong incomplete comment from previous commit 3c3ea19 in ↵Justin Clark-Casey (justincc)1-1/+2
AttachmentsModule
2012-06-14Fix a bug where scene objects attached as HUDs through scripts would not ↵Justin Clark-Casey (justincc)1-0/+13
disappear for other avatars. We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14Fix a race condition where an object update for a hud could be sent to ↵Justin Clark-Casey (justincc)1-3/+24
non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment ↵Justin Clark-Casey (justincc)3-7/+21
point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-14minor: remove unnecessary IsAttachment = false setting for new object in ↵Justin Clark-Casey (justincc)1-1/+0
UploadObjectAssetModule, property always starts as false
2012-06-13minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵Justin Clark-Casey (justincc)1-5/+7
duplicate code