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2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman5-27/+35
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman2-0/+11
2009-10-26No need to create dupe TriMeshData for ODE. A previous patch created a dictio...Dan Lake1-6/+14
2009-10-26ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...Dan Lake1-0/+4
2009-10-26Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman1-2/+2
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman2-2/+8
2009-10-26Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman1-10/+21
2009-10-26Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman1-30/+21
2009-10-26Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie1-2/+21
2009-10-26Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie1-2/+24
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2-1/+3
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman2-1/+3
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman7-74/+102
2009-10-23* Changed various modules to not initialize timers unless the module is initi...John Hurliman5-28/+38
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman3-10/+19
2009-10-23Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2-13/+28
2009-10-23Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...dslake1-2/+3
2009-10-23Inconsistent locking of SenseRepeaters in Script Engine.unknown1-8/+11
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman3-3/+78
2009-10-23Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman1-1/+1
2009-10-23* Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2-1/+4
2009-10-23Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2-3/+3
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman13-284/+308
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...Teravus Ovares (Dan Olivares)2-26/+28
2009-10-22* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman2-23/+23
2009-10-22Forgot to hit save in the last commitJohn Hurliman1-1/+1
2009-10-22* Sending (position - hipoffset) instead of positionJohn Hurliman1-5/+2
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman12-100/+116
2009-10-22Commented out instrumentation in ODEPrim.csKittoFlora1-0/+8
2009-10-22Fixing the patch to the patchSnowcrash1-3/+6
2009-10-22Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash1-3/+4
2009-10-22Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-10-22A synchronous call to the messaging server was blocking the process of promot...John Hurliman1-1/+7
2009-10-22* Allow SmartThreadPool to be initialized without setting max stack size (lik...John Hurliman1-1/+6
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman4-11/+14
2009-10-22Make the LSL scripting delays take full effect. To tune, tweat theMelanie1-56/+49
2009-10-22Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie1-1/+1
2009-10-22Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie1-0/+2
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman4-61/+108
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman4-18/+8
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman3-38/+16
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman3-41/+63
2009-10-21Testing out a hack to identify the source of the high cpu usageJohn Hurliman1-0/+3
2009-10-21Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman1-6/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman3-13/+49
2009-10-21Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie1-1/+1
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman4-208/+126
2009-10-21Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie1-9/+7
2009-10-21Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman1-7/+7
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman4-50/+121