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2009-05-11Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker4-167/+323
config options.
2009-05-10Add the HG asset module skeletonMelanie Thielker1-0/+165
2009-05-10* Further testing against core packet issue.Adam Frisby1-2/+3
2009-05-10* Attempting to diagnose a core packet issue on Windows/.NET. Adding ↵Adam Frisby1-2/+5
additional locks to see if it fixes the problem.
2009-05-10Use the new async handling class to actually make the new asset service'sMelanie Thielker1-12/+34
async request perform asynchronously
2009-05-10Create an async form of the RestObjectPoster. Rename the file (but not theMelanie Thielker1-1/+1
class!) to SynchronousRestObjectRequester. Add CacheBuckets parameter to cache
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker3-32/+198
for asset retrieval (full asset only) to ease migration to the new system
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker7-23/+83
keys to allow caching the new crop of URI identified objects.
2009-05-10Fix the build breakMelanie Thielker1-0/+1
2009-05-10Small asset cache addition. Comment a debug output left in CAPSMelanie Thielker1-0/+11
2009-05-09COmmitting the asset cache skeletonMelanie Thielker2-0/+132
2009-05-09Fixed handling of inventory a bitHomer Horwitz3-10/+10
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09* Code to make MRM debugging easier.Adam Frisby2-1/+6
2009-05-09Prevent normal (Text) IM from being logged by the group message module in Melanie Thielker1-1/+2
debug mode. Fixes Mantis #3609
2009-05-09Fox a boo-boo in ExtraParams - a packet with no data blocks could crashMelanie Thielker1-3/+6
the session. Also allow multiple data blocks.
2009-05-09* Cripples the SampleMoneyModule code.Teravus Ovares1-818/+48
* The OpenSimulator core developers have voted to remove all currency functionality from OpenSimulator leaving the 'IMoneyModule' interface in. This affects all systems that used the example money module. This effects All systems that used the XMLRPC External Money Module Hooks interface. If you previously used this interface, please consult with the OpenSimWi Redux folk who are keeping the old module with this interface up to date. * A notice to the opensim-dev mailing list to come as well.. since this is likely a breaking change for some.
2009-05-09* Break out the SampleMoneyModule to a new namespaceTeravus Ovares3-1/+14
* Create the OpenSim.Region.ReplaceableModules namespace for modules that we intend to have people replace (see readme) * Create the OpenSim.Region.ReplaceableModules.MoneyModule namespace * Put our current Sample MoneyModule in this namespace. (more modifications here next commit)
2009-05-09Make remote assets work through the new server systemMelanie Thielker1-5/+53
2009-05-09Plumb the remote asset hookup, all but the actual requestsMelanie Thielker2-13/+59
2009-05-09Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker4-1/+214
2009-05-08* break out 'xml2' deserialization from sogJustin Clarke Casey8-126/+85
2009-05-08* refactor: break out sog original xml serialization to a separate classJustin Clarke Casey5-60/+67
2009-05-08* minor: rename xml sog serialization method for readabilityJustin Clarke Casey5-8/+8
2009-05-08* refactor: Break out original xml object serialization into a separate classJustin Clarke Casey6-98/+144
* No functional change
2009-05-08another possible cause of some of the inventory wierdness is the 1/2 implementedSean Dague1-0/+2
OSP resolver, and the caching of the uuid seperate from the string that is a UUID. Change this behavior back to something that ensures the data for the 2 is the same. Put the 2 unit tests that depend on the new behavior into ignore state.
2009-05-08Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble2-20/+75
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
2009-05-07remove misleading commentSean Dague1-3/+0
2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague10-17/+45
figure out where that pesky deadlock is during test runs.
2009-05-07minor: Inconsquential change to provoke another buildJustin Clarke Casey1-1/+1
2009-05-07Change avatar updates to be processed the same way object updates are, e.g.Melanie Thielker1-27/+51
packet length check. More changes to come
2009-05-07From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-4/+15
logs error message on empty data in DynamicTextureModule
2009-05-06refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield1-84/+77
2009-05-06Thank you kindly, Fly-Man- for a patch that:Charles Krinke1-5/+17
Adding more SL likeness for Email module in CORE. I've added some SL likeness to the Email module so that it looks more like emails going out in the same standard as SL uses
2009-05-05Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)Homer Horwitz1-2/+3
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
2009-05-05* If an item creator id contains an iar loaded name, create a temporary ↵Justin Clarke Casey4-11/+45
profile and hashed UUID to represent the user
2009-05-05- moving banned check and public/private check toDr Scofield9-103/+122
Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
2009-05-05Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames4-73/+61
2009-05-05Update svn properties.Jeff Ames1-113/+113
2009-05-05Add the remote user connector skeletonMelanie Thielker2-0/+89
2009-05-05Change local user connector into a shared moduleMelanie Thielker1-1/+7
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-2/+2
2009-05-05Plumb the new server connector logicMelanie Thielker2-0/+86
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker31-13/+40
2009-05-04* Resolve http://opensimulator.org/mantis/view.php?id=3573Justin Clarke Casey1-0/+10
* Override add user for HG user services to hit local services if present
2009-05-04* refactor: move OspResolver to a different namespaceJustin Clarke Casey3-2/+5
2009-05-04* Insert profile references for creators for items saved into iarsJustin Clarke Casey2-6/+9
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey7-38/+20
2009-05-04* Refactor: Simplify InventoryFolderImpl. No functional change.Justin Clarke Casey2-9/+3
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker4-0/+22
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
2009-05-04Refactor. Make ConsoleBase a true base class. Create CommandConsole as a simpleMelanie Thielker1-2/+4
console capable of processing commands. Create LocalConsole as a console that uses cursor control and context help. Precursor to a distributed console system for the new grid services. No functional change intended :)