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2011-12-22Fixes some problems with objects that attempt to cross a region boundaryMic Bowman1-0/+24
into a region that does not exist. This is particularly problematic for physical objects where the velocity continues to move them out of the region causing an infinite number of failed region crossings. The patch forces an object that fails a crossing to be non-physical and moves it back into the starting region.
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman1-1/+1
temponrez flag
2011-12-22Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)1-2/+2
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2-3/+3
external as a property
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2-1/+13
boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
2011-12-22Region crossings redone: (1) removed WaitForCallback. Now that we are ↵Diva Canto1-39/+32
passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto1-105/+109
CheckForBorderCrossing the right way.
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake11-35/+14
2011-12-20Though the viewer warns about receiving this, not sending appears to break ↵Justin Clark-Casey (justincc)1-4/+1
baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e.
2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain ↵Diva Canto1-2/+2
directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)3-36/+44
as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)1-1/+7
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19Fix race condition where the appearance update timer could be stopped just ↵Justin Clark-Casey (justincc)1-3/+6
after another thread had started it on QueueAppearanceSave() or *Send() However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)5-47/+74
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
2011-12-17Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)1-1/+2
2011-12-17Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)1-8/+13
This is handled by treating UUID.Zero as a special case. Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case. It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately. This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)6-21/+43
created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-16Changed the async approach on close child agents. This may improve crossings ↵Diva Canto2-7/+7
a little bit.
2011-12-17If a startup simulator script is present, run it after the normal region ↵Justin Clark-Casey (justincc)1-12/+12
selection code rather than before. This allows the script to change the selected region without having it immediately undone. Thanks to Garmin Kawaguichi for this patch.
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using ↵Justin Clark-Casey (justincc)2-142/+81
GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)4-27/+11
These were entirely unused.
2011-12-16Don't pass on ChaneWaterHeight event from EventManager is new water height ↵Justin Clark-Casey (justincc)1-0/+6
is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch.
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-16Tunnel [GroupsModule] DebugEnabled setting down into ↵Justin Clark-Casey (justincc)2-11/+10
XmlRpcGroupsServicesConnectorModule so that we can record cache misses
2011-12-16Sends the consistent child agent position upon creation of the child agent ↵Diva Canto1-1/+12
in other regions, as opposed to <128, 128, 70>
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION ↵Diva Canto2-15/+15
BEGIN] to [SCENE] because that's where the message happens. Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16HG minor bug fix and marked one method obsolete in UAS.Diva Canto1-1/+4
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter ↵Justin Clark-Casey (justincc)1-5/+0
constructor
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)4-24/+27
when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)3-35/+56
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15minor fix to MegaRegions, typo spotted by Ubit!nebadon1-1/+1
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ↵Justin Clark-Casey (justincc)1-45/+14
of just a _taintedPrims HashSet. There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix ↵Dan Lake1-11/+3
potential race condition.
2011-12-13In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() ↵Justin Clark-Casey (justincc)2-4/+6
in the same thread rather than on another one. The caller is already an async thread from LLClientView so this doesn't hold up the client. However, launching on a separate thread does remove the effect of m_setAppearanceLock This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-12minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)1-2/+1
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake6-50/+57
IsColliding
2011-12-11Mantis 5816: osParseJSON Decoding Problemsnebadon3-191/+72
osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
2011-12-10Implement handler for TeleportCancel inbound packetMelanie3-0/+14
2011-12-09minor: remove a mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-12-09Print out one log message for every missing baked texture, rather than two.Justin Clark-Casey (justincc)1-22/+4
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.