| Commit message (Expand) | Author | Files | Lines |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. Som... | Melanie | 1 | -24/+35 |
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 |
2011-11-05 | Don't rotate child prims, if only the root prim is rotated. | nebadon | 1 | -2/+2 |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-11-05 | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 4 | -14/+61 |
2011-11-05 | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2 | -36/+12 |
2011-11-04 | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2 | -1/+4 |
2011-11-04 | On standup, trigger the changed link script event after the avatar has been f... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-04 | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 1 | -2/+25 |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 15 | -34/+34 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 22 | -153/+120 |
2011-11-02 | Port the Avination offline messaging system to Core | Melanie | 4 | -23/+37 |
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 10 | -87/+77 |
2011-11-02 | Change default say distance to 20m from 30m, the same as on the big grid. Th... | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2011-11-02 | Get some hopefully more useful exception information when OpenJPEG.EncodeFrom... | Justin Clark-Casey (justincc) | 2 | -5/+8 |
2011-11-02 | Fix race condition that would sometimes send or save appearance for the wrong... | Justin Clark-Casey (justincc) | 2 | -9/+24 |
2011-11-02 | Restore the recursive calling of PRIM_LINK_TARGET because the version I made | Melanie | 1 | -327/+334 |
2011-11-02 | Some positioning fixes from AVN trunk | Melanie | 1 | -1/+42 |
2011-11-02 | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario | Melanie | 1 | -4/+3 |
2011-11-01 | Removed redundant SceneContents property from Scene. It's the same as SceneGr... | Dan Lake | 2 | -6/+1 |
2011-11-01 | Part 2 of see_into_this_sim_from_neighbor configuration option removal | Dan Lake | 1 | -10/+7 |
2011-11-01 | Removed see_into_this_sim_from_neighbor configuration option. | Dan Lake | 2 | -11/+1 |
2011-11-01 | Add "appearance send" command to allow manual sending of appearance. | Justin Clark-Casey (justincc) | 2 | -4/+21 |
2011-10-31 | Removed unused show commands from Scene.cs and SceneBase.cs. The show modules... | Dan Lake | 3 | -48/+13 |
2011-10-31 | Adding green dots to map response should be for root agents only | Dan Lake | 1 | -1/+1 |
2011-10-30 | Fix line endings | Dan Lake | 1 | -23/+23 |
2011-10-30 | Experimental reorder of Heartbeat loop now simulates physics and sends update... | Dan Lake | 1 | -29/+27 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 3 | -32/+18 |
2011-10-29 | Add taint target velocity for ODECharacters as is already done for ODECharact... | Justin Clark-Casey (justincc) | 1 | -7/+12 |
2011-10-29 | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... | Justin Clark-Casey (justincc) | 1 | -51/+39 |
2011-10-29 | Move position set from taint to logically better position at top of ODECharac... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-10-29 | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 2 | -6/+3 |
2011-10-29 | Remove completely unused SOG.Rotation parameter | Justin Clark-Casey (justincc) | 3 | -18/+10 |
2011-10-28 | set grp.RootPart.GroupPosition for code consistency (and readability) rather ... | Justin Clark-Casey (justincc) | 2 | -7/+2 |
2011-10-28 | Add missing doc to rotation/position methods in SOG | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-10-28 | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet... | Justin Clark-Casey (justincc) | 2 | -6/+21 |
2011-10-27 | Removed use of 'is' operator and casting to find the root ScenePresence in Me... | Dan Lake | 4 | -82/+53 |
2011-10-27 | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 4 | -57/+39 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 14 | -88/+79 |
2011-10-27 | For now, comment out error message on new script engine console commands. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-10-27 | Comment out inventory folder bulk update code on InventoryAccepted message in... | Justin Clark-Casey (justincc) | 1 | -12/+18 |
2011-10-27 | Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 3 | -1/+26 |
2011-10-26 | Added optional owner classes to existing OSSL agent Permissions | Michelle Argus | 1 | -6/+61 |
2011-10-26 | Implementation of PRIM_OMEGA, but only for setting | SignpostMarv Martin | 2 | -4/+18 |
2011-10-26 | Implementing PRIM_LINK_TARGET, but only for setting params | SignpostMarv Martin | 2 | -4/+14 |
2011-10-25 | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 5 | -28/+10 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 3 | -7/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2 | -13/+8 |