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2011-07-27Ensure that packet headers get parsed correctlyMelanie1-0/+29
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie5-5/+12
2011-07-23Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)3-19/+27
2011-07-23Fixed serverside_object_permission default value conflictionMakopoppo1-1/+1
2011-07-23For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)1-8/+4
2011-07-23Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)3-2/+15
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)3-15/+2
2011-07-23Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)3-2/+15
2011-07-22Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)1-2/+2
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz2-15/+17
2011-07-21When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz1-5/+5
2011-07-21Fixed updating avatar appearanceOren Hurvitz1-10/+17
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)1-5/+1
2011-07-19If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)1-0/+3
2011-07-19stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)1-10/+13
2011-07-19refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)1-20/+9
2011-07-19rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)1-81/+72
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)3-9/+11
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)3-6/+6
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)4-44/+44
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2-8/+15
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2-9/+11
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)3-24/+34
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2-7/+11
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)4-14/+20
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)3-4/+11
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)4-41/+85
2011-07-19remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2-5/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)6-56/+217
2011-07-18use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)1-1/+1
2011-07-18Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2-2/+16
2011-07-18refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)1-59/+62
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)3-14/+25
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)1-12/+6
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)4-56/+32
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)2-1/+36
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2-33/+38
2011-07-16minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)1-0/+4
2011-07-16refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)1-6/+9
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)1-15/+6
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)3-4/+7
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)3-132/+133
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2-1/+69
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8