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2007-07-16*Adding some more filesmingchen2-0/+1216
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen13-744/+145
2007-07-16*Renamed ParcelManager to LandManagermingchen9-1237/+634
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa712-24/+24
2007-07-16* Removed some superfluous assignslbsa713-17/+14
2007-07-16* working on RegionApplicationBaselbsa714-5/+5
2007-07-16* Restructured the RegionApplicationBase.lbsa712-66/+22
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ...Adam Frisby2-0/+58
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby12-387/+1950
2007-07-16changed to native line ending encodingSean Dague132-22485/+22486
2007-07-16*Trunk compiles nowmingchen5-7/+48
2007-07-16* Some minor renamingslbsa712-18/+18
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen8-12/+113
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW4-10/+16
2007-07-15* Added new scripting related events, in particular a new event which is trig...Adam Frisby6-3/+59
2007-07-15*Fixed master avatar requesting when in grid mode.mingchen1-5/+1
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW6-15/+225
2007-07-15*Added support for the "show" button that highlights objects over the selecte...mingchen6-16/+88
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ...MW6-25/+30
2007-07-15Removed reference to Scene EventManager from primitive. In its place, primiti...MW7-79/+52
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2-12/+9
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby1-2/+3
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby3-6/+32
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ...Adam Frisby2-2/+2
2007-07-15* Added loading methods for NullStorage.Adam Frisby7-7/+82
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby4-1/+102
2007-07-15* Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby1-3/+3
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14* Excelsior!Adam Frisby2-0/+9
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen1-7/+14
2007-07-14* Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby1-0/+1
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen7-22/+50
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen2-3/+50
2007-07-14* Worked some more on SimpleApplbsa716-158/+108
2007-07-14*Added support for prim counting on parcelsmingchen5-20/+217
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa714-16/+29
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa714-10/+19
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW7-11/+123
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen4-26/+16
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen4-25/+43
2007-07-13Chat/Shout/etc should be working againMW3-3/+9
2007-07-13* Added sample event to ScriptInterpretedEventsAdam Frisby1-1/+3