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2007-09-21* Continuing refactoring of presencelbsa7116-187/+151
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller3-5/+29
2007-09-21* Removed Unused 'Entity' superclasslbsa712-114/+71
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa7113-96/+95
2007-09-20* Some more presence refactoringlbsa716-470/+470
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa7110-84/+79
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa716-25/+49
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa714-26/+19
2007-09-20* Added TryGetAvatar to SceneManagerlbsa714-458/+489
* Refactored some names for clarity
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa716-75/+39
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Deleted unused RegionManager.cslbsa712-6/+0
* Deleted unused ModuleAPIMethod's
2007-09-19* 'Use format string' ftwlbsa711-131/+132
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa7147-1461/+1456
* 'remove redundant this qualifier' ftw
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa713-10/+20
2007-09-18* Now at least we're not creating physActors for child agents.lbsa712-10/+20
2007-09-18* Gave Connectivity some more (manly) love.lbsa711-11/+20
2007-09-18* Yet some more connectivity restructuringlbsa717-43/+78
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa717-58/+53
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa717-64/+68
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa714-12/+5
2007-09-18* Made ClientViewBase abstractlbsa712-19/+4
* Deleted unused m_consoleRegion
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2-1/+8
multi-region; see bug 410
2007-09-17fixing me some line endingsSean Dague72-7569/+7569
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa713-217/+163
with 'root' * Removed some duplicated commands
2007-09-17*doh*lbsa711-1/+1
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa713-144/+316
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen7-188/+330
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-15Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen1-7/+57
llXorBase64StringsCorrect, llGetTimestamp
2007-09-15Bugfixed: llListRandomizeTedd Hansen1-7/+69
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15llList2Key, llList2Rot, llList2ListTedd Hansen1-3/+9
2007-09-15Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen1-13/+118
llListFindList, llListInsertList, llDeleteSubList
2007-09-15Will display error in main chat if unsupported llFunction is used.Tedd Hansen1-814/+787
2007-09-15Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2-7/+11
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa719-64/+74
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14* fixed script compilationlbsa712-113/+125
* reversed //c# - if * rightifyed what's actually converted
2007-09-14more fun with LSL implementationsSean Dague1-16/+11
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot5-10/+92
various verbosity
2007-09-13llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague1-4/+39
2007-09-13If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen1-2/+9
instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13add some locks around DataSet manipulation to ensure we are doing this Sean Dague1-117/+93
safely
2007-09-13Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot1-1/+2
2007-09-13implement llGetScale and llSetScaleSean Dague2-5/+19
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague29-7407/+7407
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen10-136/+136
member names to smallcapsy.
2007-09-13Backup is now optional on classeslbsa713-71/+81
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1