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2011-07-18Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2-2/+16
2011-07-18refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)1-59/+62
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)3-14/+25
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)1-12/+6
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)4-56/+32
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)2-1/+36
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2-33/+38
2011-07-16minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)1-0/+4
2011-07-16refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)1-6/+9
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)1-15/+6
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)3-4/+7
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)3-132/+133
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2-1/+69
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)4-2/+25
2011-07-16use constants in llGetObjectDetails() rather than magic numbersJustin Clark-Casey (justincc)1-22/+21
2011-07-15change async parameter name in AddLocalPacketHandler since it becomes a reser...Justin Clark-Casey (justincc)1-2/+22
2011-07-15If object is an attachment, make llGetVel() return the avatar's speed rather ...Justin Clark-Casey (justincc)2-2/+16
2011-07-15minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)2-3/+17
2011-07-15Fix some local id issues in physics glueroot10-68/+36
2011-07-15fix duplication of physical objects for physics engines that care about the i...Robert Adams1-6/+6
2011-07-13refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...Justin Clark-Casey (justincc)2-5/+6
2011-07-13Add experimental module to check status of services that the simulator is con...Justin Clark-Casey (justincc)1-0/+119
2011-07-12Add a warning to URI config in GridCommon.ini.example not to add a slash to t...Justin Clark-Casey (justincc)1-1/+0
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)6-33/+298
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)5-29/+39
2011-07-11Fix permissions problem where newly uploaded meshes rezzed from inventory cou...Justin Clark-Casey (justincc)3-8/+4
2011-07-11minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)1-1/+1
2011-07-11Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)1-0/+8
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2-17/+49
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)5-11/+26
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-07-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: very minor space insertionJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-14/+19
2011-07-09refactor: slightly simplify testJustin Clark-Casey (justincc)1-4/+1
2011-07-09Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)7-8/+8
2011-07-09Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...Justin Clark-Casey (justincc)2-9/+87
2011-07-09refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...Justin Clark-Casey (justincc)1-9/+7
2011-07-09Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...Makopoppo1-0/+11
2011-07-09Fix osMatchString() so that it reports all instance of pattern matches, not j...Justin Clark-Casey (justincc)1-3/+3
2011-07-09fix formatting issues from last patchJustin Clark-Casey (justincc)1-3/+8
2011-07-09lsGetWindlightScene() returns raw int value, which makes unable to compare to...Makopoppo1-2/+3