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2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames5-728/+728
2007-12-31Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen1-1/+3
(temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2-6/+21
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31* Added a catch for RemotingErrors on the TCP initTeravus Ovares1-0/+4
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares3-46/+298
* Removed a friends module test that I had.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares2-4/+43
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen3-2/+5
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen5-85/+127
table between local script ID and remote script ID missing)
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen4-0/+424
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen5-1/+23
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen7-0/+71
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34
2007-12-30* Patch from Alondria that re-fixes llSetColorTeravus Ovares1-20/+20
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares10-167/+158
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares2-5/+18
the same OpenSim Instance.
2007-12-29* Extracted out old RezObject method placing at absolute pos without the ↵lbsa711-0/+5
raytracing * Ignored some bins
2007-12-28* Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares2-3/+2
and description. Thanks Melanie.
2007-12-28* applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares1-2/+2
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares3-10/+33
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* Made a copy of parts before updating to avoid dictionary updated ↵lbsa712-4/+10
exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object
2007-12-28* redid the AddNewPrim refactoring as that got lost in r2855lbsa711-35/+34
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson8-231/+166
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa716-40/+41
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares4-53/+108
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28Add missing "System." to System.NullReferenceExceptionCharles Krinke1-1/+1
so Linux build works again.
2007-12-27* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE ↵Teravus Ovares1-6/+19
errors, etc.
2007-12-27Thank you again, Alondria for:Charles Krinke1-2/+55
Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added.
2007-12-27* Optimized usingslbsa71143-2902/+3143
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Fixed MonoSQLite Update Table routineTeravus Ovares3-12/+26
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa717-26/+34
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares1-1/+1
2007-12-27* fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares1-2/+5
2007-12-27* Fixed compile issue caused by half-refactoring (sorrry!)Adam Frisby1-1/+12
2007-12-27* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares3-0/+121
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27* Added osRegionRestart(float secs) to LSL CommandsAdam Frisby1-2/+27
* Added osRegionNotice(string msg) to LSL Commands * Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
2007-12-27* Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2-0/+26
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27* Added slightly better object sit handlingTeravus Ovares6-111/+245
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey6-29/+101
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-26* Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares1-1/+2
protection offset so the animations match up.
2007-12-26If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey3-5/+15
after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares5-43/+86
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26* Patch by Melanie to fix CreateSelectedTeravus Ovares1-1/+7
2007-12-26* Coded around another Null packet sent by the packet poolTeravus Ovares2-27/+48
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-26* Added a -val heightfield value limiter so giant pits of death don't cause ↵Teravus Ovares1-1/+5
avatar to go into an endless plunge to the middle of the earth.
2007-12-26* Removed a debug message I left in thereTeravus Ovares1-1/+7
* Added a few more comments.
2007-12-26* Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2-9/+58
button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-32/+78
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2-2/+44
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-24Again, great thanks to Alondria for:Charles Krinke5-27/+115
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()