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2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake3-48/+13
2011-10-31Adding green dots to map response should be for root agents onlyDan Lake1-1/+1
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake1-29/+27
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)3-32/+18
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39
2011-10-29Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)1-12/+12
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2-6/+3
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)3-18/+10
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2-7/+2
2011-10-28Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)1-5/+5
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2-6/+21
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake4-82/+53
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake4-57/+39
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake14-88/+79
2011-10-27For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)1-1/+4
2011-10-27Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)1-12/+18
2011-10-27Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...Justin Clark-Casey (justincc)1-1/+3
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)3-1/+26
2011-10-26Added optional owner classes to existing OSSL agent PermissionsMichelle Argus1-6/+61
2011-10-26Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2-4/+18
2011-10-26Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2-4/+14
2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)5-28/+10
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)3-7/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2-13/+8
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)3-9/+17
2011-10-25Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)1-4/+5
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)1-4/+4
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)26-4/+26
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)2-4/+22
2011-10-24separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)1-8/+14
2011-10-24Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)3-2/+75
2011-10-24Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)1-1/+10
2011-10-23Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)1-4/+4
2011-10-22Fix missing Busy-Mode ResponsePixel Tomsen1-0/+1
2011-10-22Add case to Lightshare/WindlightBlueWall1-0/+3
2011-10-22Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2-16/+48
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2-5/+5
2011-10-21very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)1-5/+3
2011-10-20remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)1-3/+0
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)3-25/+32
2011-10-20Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...Justin Clark-Casey (justincc)1-12/+4
2011-10-20For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2-13/+5
2011-10-19Change wording on asset requests.Justin Clark-Casey (justincc)1-2/+2
2011-10-19Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake1-5/+0
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake5-318/+318
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake9-344/+319
2011-10-19Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2-72/+100