| Commit message (Expand) | Author | Files | Lines |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 |
2011-11-10 | In SOP, replaced many references to private members with the public properties | Dan Lake | 1 | -243/+233 |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2 | -6/+16 |
2011-11-10 | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert... | Dan Lake | 2 | -19/+15 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+17 |
2011-11-10 | Alter commit 3758306 to allow region name to be substituted within a region c... | Justin Clark-Casey (justincc) | 1 | -3/+28 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2 | -6/+16 |
2011-11-10 | When updating SOG, a physics taint should not override a full update with a t... | Dan Lake | 1 | -10/+15 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | convert tabs from commit 3758306 to spaces | Justin Clark-Casey (justincc) | 1 | -3/+6 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-10 | Allow custom setting for the console prompt | GuduleLapointe | 1 | -2/+3 |
2011-11-09 | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-08 | Fix the ability to move the seated avatar via LSL | Melanie | 1 | -0/+3 |
2011-11-07 | Correct test failure in sit position check of TestSitAndStandWithNoTarget() | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-07 | That such a trivial change can be so difficult to get right. Fix it this time. | Melanie | 1 | -1/+1 |
2011-11-07 | Fix build break | Melanie | 1 | -1/+1 |
2011-11-06 | Fix up failing test to compensate for changed sit target offset | Melanie | 1 | -2/+2 |
2011-11-06 | Fix up failing test to compensate for changed sit target offset | Melanie | 1 | -2/+2 |
2011-11-06 | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 1 | -1/+7 |
2011-11-06 | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 8 | -49/+50 |
2011-11-06 | Allow HG and other scene presences not linked to a user account to function. | Melanie | 1 | -1/+4 |
2011-11-06 | Small preformance tweak | Melanie | 1 | -1/+1 |
2011-11-06 | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 1 | -1/+10 |
2011-11-05 | Break out the parts of ScenePresence that differ from core | Melanie | 1 | -141/+146 |
2011-11-05 | Fix build break | Melanie | 1 | -1/+1 |
2011-11-05 | Fix up with core changes | Melanie | 2 | -57/+31 |
2011-11-05 | Remove spammy autopilot debug | Melanie | 1 | -3/+3 |
2011-11-05 | Whitespace fix from core | Melanie | 1 | -0/+1 |
2011-11-05 | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 1 | -4/+2 |
2011-11-05 | Remove enableprejump config option and associated code as this is now | Melanie | 1 | -3/+0 |
2011-11-05 | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2 | -87/+136 |
2011-11-05 | Harmonize with core and remove extraneous comments with no information in them | Melanie | 1 | -105/+39 |
2011-11-05 | Remove backup optimization that was causing prim contents to poof | Melanie | 1 | -3/+8 |
2011-11-05 | Change m_falling public to a getter property. | Melanie | 2 | -2/+6 |
2011-11-05 | Adapt to the core SP rework | Melanie | 2 | -2/+6 |
2011-11-05 | Change puvlic m_ variable to a getter property | Melanie | 1 | -1/+5 |
2011-11-05 | ScenePresence part of the Avination animator fixes. | Melanie | 1 | -3/+58 |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. Som... | Melanie | 1 | -24/+35 |
2011-11-05 | Some more changes to catch up with core | Melanie | 1 | -71/+49 |
2011-11-05 | Remove unused and broken OffsetRotation from ScenePresence | Melanie | 2 | -30/+5 |
2011-11-05 | Some trivial changes to get closer to core | Melanie | 1 | -12/+5 |
2011-11-05 | Change comment formatting to match core for a cleaner diff | Melanie | 1 | -23/+23 |
2011-11-05 | Replace our patched up, broken an rebroken sit code with the code from | Melanie | 1 | -303/+106 |
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 |
2011-11-05 | Don't rotate child prims, if only the root prim is rotated. | nebadon | 1 | -2/+2 |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... | Justin Clark-Casey (justincc) | 1 | -12/+12 |