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2008-11-01Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker5-35/+32
with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
2008-11-01Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke1-12/+7
There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
2008-11-01Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke1-7/+12
for physical prim interactions. They were not previously enabled for prim-prim interactions.
2008-11-01Make the inventory transfer module replacable in config.Melanie Thielker1-0/+9
2008-11-01Correct the handling of the creator field on inventory givesMelanie Thielker1-3/+3
2008-11-01Update svn properties, minor formatting cleanup.Jeff Ames2-23/+23
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey2-57/+53
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* Reinstate sending wearables back to the client in response to set appearanceJustin Clarke Casey1-1/+1
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey4-13/+64
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey7-23/+138
get through after the malformed ones have been sent
2008-10-30* test: Test that the client stack doesn't completely blow up if a client ↵Justin Clarke Casey2-10/+43
passes it malformed data
2008-10-30* Slightly tweak to teardown test, try a circuit which never existed in the ↵Justin Clarke Casey1-3/+3
first place
2008-10-30* minor: spacing adjustment before next commitJustin Clarke Casey1-2/+1
2008-10-30* test: fill out circuit teardown testJustin Clarke Casey1-1/+10
2008-10-30* test: Refactor test infrastructure for future client teardown testJustin Clarke Casey1-9/+69
2008-10-30From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield7-12/+2191
XIRCBrigeModule is transient, will merge it with IRCBridgeModule: extends/refactors IRCBridgeModule to support channel-per-region (if desired).
2008-10-30From: Chris Yeoh (yeohc@au1.ibm.com)Dr Scofield1-0/+12
Here's the patch that clamps llGround to using sane values avoiding runtime errors.
2008-10-30Thank you kindly, NLin for an implementation patchCharles Krinke1-2/+23
for llSetHoverHeight() and llStopHover(). I believe this gets is to less then 50 LSL functions left to implement.
2008-10-29* Apply http://opensimulator.org/mantis/view.php?id=2492Justin Clarke Casey1-1/+1
* object_rez event should now be sent to all scripts in the prim * Thanks idb!
2008-10-29* Apply patch in http://opensimulator.org/mantis/view.php?id=2494Justin Clarke Casey1-0/+25
* Introduces missing casts for float, integer, vector, quaterion and string to list * Thanks idb
2008-10-29minor: indentation correctionsJustin Clarke Casey1-45/+45
2008-10-29* Instead of putting 0.5.11.00000 if there is no revision, just put 0.5.11 ↵Justin Clarke Casey1-4/+4
instead * This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections) * If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
2008-10-29* Stop the DataSnapShot module trying to call home on shutdown even if it ↵Justin Clarke Casey1-7/+3
isn't enabled. * Please let's check such patches carefully - we don't want info leaking out unless the user has requested it
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey6-37/+43
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-29Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble1-49/+59
forge project.
2008-10-29Minor formatting cleanup.Jeff Ames2-38/+38
2008-10-29Remove a debug outputMelanie Thielker1-1/+0
2008-10-29Plumbing along....Melanie Thielker2-0/+41
2008-10-29Mantis #2489Melanie Thielker1-4/+11
Thank you, Diva, for a patch that helps keep the list of sims to index clean by allowing sims to deregister.
2008-10-28* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey2-3/+8
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey4-32/+32
logging messages
2008-10-28* Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey1-19/+13
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey3-9/+14
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke1-2/+2
When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2-29/+41
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-28Mantis #2486Melanie Thielker1-2/+7
Thank you, nlin, for a patch that fixes serialization of vector and quaternion types for script state.
2008-10-28some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble1-138/+50
fixes to cut face UV coordinates
2008-10-28Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.Jeff Ames1-9/+5
2008-10-27Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker1-0/+1
2008-10-27* cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey3-480/+80
Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
2008-10-27* minor: remove mono compiler warningsJustin Clarke Casey2-11/+10
2008-10-27* Apply http://opensimulator.org/mantis/view.php?id=2468Justin Clarke Casey3-31/+85
* This time there are accompanying changes to the unit test to adapt it to the changes * Thanks tglion
2008-10-27* Temporarily revert terrain changes in r6976 and reinstate unit test from ↵Justin Clarke Casey3-79/+48
r6977. * If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done * It also seems a bad idea to disable tests which start failing unless there's a very good reason
2008-10-27Update svn properties, minor formatting cleanup.Jeff Ames2-15/+15
2008-10-27Thank you kindly, Idb for a patch that solves:Charles Krinke1-0/+6
LSL - Bitwise operators OR and XOR do not work on integer variables
2008-10-27Thank you kindly, Idb for a patch that solves:Charles Krinke1-1/+30
llGetRot and llGetRootRotation return the wrong values when the object is attached
2008-10-26Mantis #2428Melanie Thielker2-2/+2
Thank you, miceakitsune, for a patch that makes terraforming tools usable again
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker6-9/+32
2008-10-26Thank you kindly, Idb for a patch that solves:Charles Krinke1-3/+14
The following should silently fail when attached, llBreakAllLinks, llBreakLink, llCreateLink. The following should be restricted to avatars in the same sim, llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList. Comment added to the following unimplemented functions, llGetAgentLanguage, llGetAnimation.