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2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke10-33/+78
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Mantis #1922Melanie Thielker2-1/+2
Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker4-0/+47
2008-09-28Remove llSetVehicledoubleParam. It does not exist.Charles Krinke1-6/+0
It was a mistake a year ago to add it in.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke10-3/+73
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Mantis #2288Melanie Thielker1-4/+16
Correct a typo in namespace declaration Also adds a new flag to the PacketManager to force retention of packets marked reliable (default off)
2008-09-28- Further cleanupsHomer Horwitz2-29/+57
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
2008-09-28Refactor to avoid some duplicate code.Homer Horwitz2-101/+63
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames3-3/+3
Fix a UUID vs null comparison.
2008-09-28eol-style native; on EventQueueHelperTeravus Ovares1-146/+146
2008-09-28* okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares3-87/+173
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
2008-09-28Mantis#2287. Thank you kindly, Idb for a patch that solves:Charles Krinke1-5/+58
The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-27* With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2-14/+27
the Security 'fixed' client.. But don't try to cross yet!
2008-09-27* Adds flag to enable/disable EventQueueGet.Teravus Ovares2-11/+34
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-27* Replace a generic error handler.Teravus Ovares1-1/+1
2008-09-27* Event queue is now polling.. Teravus Ovares3-8/+69
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz3-29/+164
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
2008-09-27Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker1-2/+4
2008-09-27* This is the very very early beginnings of an EventQueue:get module.Teravus Ovares2-0/+204
* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
2008-09-27Update unit testsMelanie Thielker1-13/+6
2008-09-27Add friendly error messages to both engines.Melanie Thielker9-109/+303
2008-09-26Mantis #2277Melanie Thielker2-2/+1
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker1-5/+5
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker3-6/+7
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Fix listeners in multi-region instancesMelanie Thielker1-3/+3
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker3-0/+13
2008-09-26Remove another interface that is no longer neededMelanie Thielker6-40/+5
2008-09-26Add "Notecard saved" message to saves of notecards into primsMelanie Thielker1-0/+16
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker4-236/+288
Add some compile messages from XEngine into DNE as well.
2008-09-26* Patch from JHurlimanTeravus Ovares23-205/+147
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26DNE code cleanupsMelanie Thielker3-102/+82
2008-09-26Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker1-0/+44
ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
2008-09-26Pluggable API module (XEngine style) support for DNEMelanie Thielker1-7/+14
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker25-47590/+22
2008-09-26After the last commit, the old Common assembly was still being loaded.Melanie Thielker1-2/+2
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker9-2949/+22
2008-09-26* minor: remove warningsJustin Clarke Casey5-16/+12
2008-09-26* Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey1-1/+3
* Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
2008-09-26* refactor: do a tiny bit of cleanupJustin Clarke Casey1-40/+46
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker7-250/+180
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey3-285/+312
2008-09-26* refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2-192/+227
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey4-36/+86
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker14-1367/+721
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares4-51/+57
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker3-98/+2
2008-09-26Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2-1/+187
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker18-9970/+8389
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.