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2009-04-20Also make GroupsMessaging quit trying to run and reduce it's debugMelanie Thielker1-2/+9
spamming somewhat
2009-04-20Prevent a null ref if a notecard is not foundMelanie Thielker1-0/+6
2009-04-20Make sure that the groups module is really disabled when it's not configured.Melanie Thielker1-2/+7
Fixes an issue where the presence of any groups section will make XmlRpcGroups think it should hook client events.
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-20* Allow passing of material type to physics engineTeravus Ovares4-20/+266
* Define low friction and medium bounce for Glass
2009-04-19Thank you kindly, MPallari, for a patch that:Charles Krinke1-1/+9
This patch adds new property to ScenePresence: SpeedModifier. With this, one can modify avatars speed from region module or MRM script.
2009-04-19Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+2
Group profile page is showing an empty dropdown for titles and this patch fixes this.
2009-04-19Accounting for the changes introduced in AssetServerBase in r9143 related to ↵diva1-0/+1
starting the thread manually. Fixes mantis #3490.
2009-04-19Terrain changes done via osTerrainSetHeight aren't shown immediately to the ↵Homer Horwitz3-36/+56
clients in that region. I decided against sending the terrain on every call to osTerrainSetHeight (which makes it abysmally slow), and added a osTerrainFlush instead, which should be called after all the terrain-changes have been done. Changed some return types to LSL types, too, and removed some end-of-line spaces.
2009-04-19Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz3-5/+16
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
2009-04-19Keep IsColliding updated for the recent changes in ScenePresence so that ↵idb1-0/+3
walk/stand animations will get used instead of just falling
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2-8/+84
2009-04-19Added a "force_simple_prim_meshing" option to the ODE settings in ↵Dahlia Trimble1-25/+18
OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time.
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke4-2/+40
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-18Bug fix in HG asset posts. Get the inner assets not just from mem cache but ↵diva1-18/+24
from asset service, because the inner ones may not be in mem cache.
2009-04-18Little bug fix on the Groups module to get over an exception upon login.diva1-1/+3
2009-04-18Thank you kindly, MCortez, for a patch that:Charles Krinke5-0/+2578
Added is a patch that adds a rough Groups implementation. This patch allows the creation, adding and maintaining Groups, Roles and Members. Work has begun on a very naive implementation of messaging, and minimal support for notifications {no attachments yet}. Proposals are not yet supported, but are on the to-do list. This implementation is not active by default, and must be configured in OpenSim.ini to become active.
2009-04-18Allow reading of notecards by asset ID.Melanie Thielker1-52/+108
Fixes Manthis #3420
2009-04-18Thank you kindly, RemedyTomm for a patch that:Charles Krinke3-58/+134
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise performance. The changes are: - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog. - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets. - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded. - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-18Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble1-1/+3
increase my commit frequency *wink*)
2009-04-18Thank you kindly, StrawberryFride, for a patch that:Charles Krinke1-5/+10
Adds a test to see if the first option on osDynamicTextureData is "AltDelim", then picks up the first character after the whitespace and uses as a delimiter instead of ;. If this string does not appear at the start of the data, the default ; will be used, hence this should not break existing code.
2009-04-18Thank you dslake for diagnosing and fixing a race condition in ↵diva2-132/+146
OGS1SecureInventoryServer (mantis #3483). The provided patch was slightly modified to narrow the locking scope to smaller portions of the functions. Applied the same locking to HGInventoryService, which suffered from the same race condition.
2009-04-18Obtain the owner name for the X-SecondLife-Owner-Name header in ↵idb1-1/+7
llHTTPRequest when the owner is offline/not in the region. Fixes Mantis #3454
2009-04-18* Adds IObject.Shape to MRMAdam Frisby4-53/+140
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18Bug fix for standalone HG login. VerifySession should be local for local users.diva2-1/+11
2009-04-17Thank you M1sha for diagnosing and patching a lock bug affecting region ↵diva1-13/+16
crossings introduced in r9110. Fixes mantis #3456.
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:Charles Krinke2-0/+42
This patch adds extended status reporting with the url http://server:port/simstatusx/ [^] . The data is returned in json format as "text/plain" type.
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares1-9/+73
Vehicle API in Physics
2009-04-17experimental freeswitch code, imported from Rob Smart's treeSean Dague3-0/+994
2009-04-17Correct detected rotation to return the same value as llGetRot in the object ↵idb1-1/+1
being detected. Fixes Mantis #3467
2009-04-17* Change inventory archiver module to use profile cacheJustin Clarke Casey1-11/+3
* Clean up some log messages
2009-04-17* Use profile cache service for data snapshotJustin Clarke Casey1-4/+4
2009-04-17* Also use the profile cache for osKey2Name()Justin Clarke Casey1-4/+4
2009-04-17* Use cached user profiles in osAvatarName2Key()Justin Clarke Casey1-4/+5
2009-04-17* Change profile check for add user to run through the cache serviceJustin Clarke Casey1-1/+1
2009-04-17- disabling logging of non-system IRC messagesDr Scofield1-8/+8
2009-04-17* Moved the DefaultConfig settings into already-existing ConfigSettingslbsa715-14/+14
2009-04-17adding log statement on shutdown in background modeDr Scofield1-0/+1
2009-04-17 fixes System.UnauthorizedAccessExceptions when trying to load OARs fromDr Scofield1-2/+2
read-only files on linux.
2009-04-17* Some more work on refactoring configs;lbsa715-14/+14
* Moved the constants out into a separate DefaultConfig * Pulled configMember up * Some minor CCC
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares2-13/+67
* Vertical Attractor servo
2009-04-16* minor: Eliminate redundant argument in PreloadUserCacheJustin Clarke Casey2-2/+2
2009-04-16trying to fix exception in Random.Next() probably caused through sharing ofDr Scofield1-1/+1
WindModule plugins --- manifesting itself through: 2009-04-16 15:32:02,764 [Heartbeat for region sea 3] [Scene]: Failed with exception System.IndexOutOfRangeException: Array index is out of range. at System.Random.Sample () [0x0003e] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:91 at System.Random.NextDouble () [0x00000] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:142 at OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind.WindUpdate (UInt32 frame) [0x00019] in /tmp/opensim-deploy-oTyFP12501/opensim-deploy/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs:92
2009-04-16- turn private m_gui into protected m_gui to allow manipulation inDr Scofield2-12/+3
derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares3-11/+18
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares3-10/+315
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker4-5/+8
2009-04-16Fix build break and change some groups interfacesMelanie Thielker4-10/+7