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2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus2-8/+46
2012-10-03Fix the use of the wrong index when locating the assets associatedMic Bowman1-1/+2
2012-10-03Fix a viewer crash issueMelanie1-1/+12
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change to...teravus1-1/+15
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-10-02Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie1-0/+39
2012-10-02correcting typoSignpostMarv1-3/+3
2012-10-02taking into account the recent introduction of implicit operatorsSignpostMarv1-3/+1
2012-10-02added perms checking, duplicated functionality to methods that do not require...SignpostMarv3-6/+86
2012-10-02fixing copypastaSignpostMarv1-1/+1
2012-10-02implementing osDropAttachment & osDropAttachmentAtSignpostMarv5-3/+72
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2-14/+14
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams3-5/+64
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams1-4/+6
2012-10-02BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams1-10/+8
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams1-161/+170
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams3-22/+104
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams3-14/+7
2012-10-02Add money event routing to the script engine.Melanie1-0/+3
2012-10-02Send money() events to the clicked prim. Reverting a change I made over a yea...Melanie1-1/+1
2012-10-02Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie1-0/+6
2012-09-30Add using clause I missedMelanie1-0/+1
2012-09-30Allow up to 12 simultaneous connections to a given endpoint rather than 2Melanie1-0/+1
2012-09-30Revert "Added request.Proxy=null everywhere, as discussed in http://stackover...Diva Canto11-17/+6
2012-09-30Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com...Diva Canto11-6/+17
2012-09-29Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object...Justin Clark-Casey (justincc)2-14/+18
2012-09-29Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)1-25/+49
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2-16/+16
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams3-80/+93
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams7-116/+231
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams10-276/+275
2012-09-27BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams1-374/+0
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams9-94/+182
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams4-52/+56
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams7-191/+265
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams11-270/+482
2012-09-27BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams1-1/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams5-130/+675
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams5-39/+192
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams5-117/+113
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams7-416/+361
2012-09-28Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concur...Justin Clark-Casey (justincc)1-6/+11
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)5-19/+12
2012-09-26Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)2-3/+26
2012-09-26refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)1-45/+43
2012-09-26Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2-34/+40
2012-09-26Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)3-27/+65