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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
2
-8
/
+46
2012-10-03
Fix the use of the wrong index when locating the assets associated
Mic Bowman
1
-1
/
+2
2012-10-03
Fix a viewer crash issue
Melanie
1
-1
/
+12
2012-10-03
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
1
-1
/
+15
2012-10-02
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
1
-4
/
+4
2012-10-02
Attempt to fix Mantis #6311. Honor a destination folder if one is given
Melanie
1
-0
/
+39
2012-10-02
correcting typo
SignpostMarv
1
-3
/
+3
2012-10-02
taking into account the recent introduction of implicit operators
SignpostMarv
1
-3
/
+1
2012-10-02
added perms checking, duplicated functionality to methods that do not require...
SignpostMarv
3
-6
/
+86
2012-10-02
fixing copypasta
SignpostMarv
1
-1
/
+1
2012-10-02
implementing osDropAttachment & osDropAttachmentAt
SignpostMarv
5
-3
/
+72
2012-10-02
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2
-14
/
+14
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
3
-5
/
+64
2012-10-02
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
1
-4
/
+6
2012-10-02
BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
1
-10
/
+8
2012-10-02
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
1
-39
/
+57
2012-10-02
Add Flush() method to LogWriter. Also correct line endings to Linux form.
Robert Adams
1
-161
/
+170
2012-10-02
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
3
-22
/
+104
2012-10-02
Correct my name in CONTRIBUTORS.txt
Robert Adams
1
-35
/
+16
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
3
-14
/
+7
2012-10-02
Add money event routing to the script engine.
Melanie
1
-0
/
+3
2012-10-02
Send money() events to the clicked prim. Reverting a change I made over a yea...
Melanie
1
-1
/
+1
2012-10-02
Prevent the ExtraSettings code from crashing SQLite driven sims.
Melanie
1
-0
/
+6
2012-09-30
Add using clause I missed
Melanie
1
-0
/
+1
2012-09-30
Allow up to 12 simultaneous connections to a given endpoint rather than 2
Melanie
1
-0
/
+1
2012-09-30
Revert "Added request.Proxy=null everywhere, as discussed in http://stackover...
Diva Canto
11
-17
/
+6
2012-09-30
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com...
Diva Canto
11
-6
/
+17
2012-09-29
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object...
Justin Clark-Casey (justincc)
2
-14
/
+18
2012-09-29
Extend attachment regression test to check for appropriate attach event firing.
Justin Clark-Casey (justincc)
1
-25
/
+49
2012-09-28
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2
-16
/
+16
2012-09-27
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
3
-80
/
+93
2012-09-27
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
7
-116
/
+231
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
10
-276
/
+275
2012-09-27
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
1
-374
/
+0
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
9
-94
/
+182
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
4
-52
/
+56
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
7
-191
/
+265
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
11
-270
/
+482
2012-09-27
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
1
-1
/
+9
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
5
-130
/
+675
2012-09-27
BulletSim: add class and infrastructure for shape and object
Robert Adams
5
-39
/
+192
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
5
-117
/
+113
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
7
-416
/
+361
2012-09-28
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concur...
Justin Clark-Casey (justincc)
1
-6
/
+11
2012-09-27
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
5
-19
/
+12
2012-09-26
Don't store undo states if a scene object is manipulated when it is not in a ...
Justin Clark-Casey (justincc)
2
-3
/
+26
2012-09-26
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
Justin Clark-Casey (justincc)
1
-45
/
+43
2012-09-26
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
2
-34
/
+40
2012-09-26
Enforce existing 5 action hardcoded undo limit.
Justin Clark-Casey (justincc)
3
-27
/
+65
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