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2008-03-12there was a single instance where the log4net object was notSean Dague1-1/+1
static readonly. I suspect this was the cause of mantis #500.
2008-03-12* Fix mantis 757.Justin Clarke Casey4-26/+32
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12* Don't abort (and keep failing) the update if one Entity gives us an ↵Justin Clarke Casey2-31/+44
exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12* Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey1-31/+65
neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey3-7/+16
* Reduce 'asset not found' console debug spam
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW3-9/+11
thanks Grumly57.
2008-03-12* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2-2/+64
* Fixed a bug with the Smooth Area brush.
2008-03-12* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2-1/+4
2008-03-12Update svn properties.Jeff Ames1-51/+51
2008-03-12* Updated Terrain ModuleAdam Frisby1-3/+3
* Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12* Refactored some terrain brushes to move out some common functions into ↵Adam Frisby10-122/+79
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-11Refactor out some duplicate code.Jeff Ames2-5/+5
2008-03-11* Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey1-1/+4
isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby1-2/+2
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-10* Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2-3/+22
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10ODEPluginTeravus Ovares11-0/+111
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares13-12/+259
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-09* Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2-66/+75
* Everyone try to push a physical prim across a region border now.
2008-03-09* Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby1-9/+19
closer. Bugs may be due to the water distribution pattern.
2008-03-09ODE PluginTeravus Ovares2-56/+75
* More cleanup * Less noise
2008-03-09Update svn properties.Jeff Ames1-339/+339
2008-03-09* Fix to the OlsenSphere brush to make it more powerful.Adam Frisby3-1/+341
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2-27/+39
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09* Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2-505/+496
* Expect the occasional deadlock?
2008-03-09Update svn properties.Jeff Ames1-223/+223
2008-03-09* New terrainmodule paint brush "Olsen Erosion"Adam Frisby2-0/+224
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares1-3/+8
System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
2008-03-09Update svn properties.Jeff Ames3-378/+378
2008-03-08* Small optimisation on Weathering paint brush.Adam Frisby2-4/+14
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08* Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby1-2/+1
2008-03-08Remove two warnings with unused variables.Charles Krinke1-2/+0
2008-03-08* Added Thermal Weathering paint brush to Terrain Module.Adam Frisby1-0/+243
2008-03-08Thank you very much, Ldviopeng for :Charles Krinke1-3/+54
Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask()
2008-03-08Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW1-1/+12
colour name can be any of the predefined .net System.Drawing.Color names.
2008-03-08* Slight tweak for the above.Adam Frisby1-0/+1
2008-03-08* By popular demand, implemented "script terrain fill <val>"Adam Frisby1-0/+6
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW7-6/+496
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08* Implemented 'Revert' channel in Terrain Module.Adam Frisby3-0/+155
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke5-6/+151
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-03-08* Made a change to the loading mechanism to fix it's operation.Adam Frisby1-1/+6
2008-03-08* Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby1-0/+11
2008-03-07More spelling corrections in the spirit of r3771.Jeff Ames2-9/+9
2008-03-07* Applied patch #719 from lvoidpeng.lbsa711-2/+3
* Implements llGetOwnerKey Thanks, lvoidpeng!
2008-03-07* Minor spelling corrections as per mantis 712Justin Clarke Casey1-2/+2
2008-03-07* Temporary resolution for mantis #711Justin Clarke Casey1-10/+19
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07Make Local back end services warn/error messages explicitly say they are ↵Justin Clarke Casey1-3/+3
from standalone services
2008-03-07Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson1-9/+10
date and consistent