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2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey1-3/+5
* Make llGroundSlope() return correct results * Thanks aduffy70!
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares4-511/+442
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin8-2/+188
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10* Tweak the character controller some moreTeravus Ovares2-191/+348
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby1-0/+2
OnTouch capable scripts.
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares2-11/+12
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-09* Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares1-16/+55
conditions
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey3-4/+3
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa717-15/+22
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Remove Autooar module pending it's migration to the forgeJustin Clarke Casey1-99/+0
2009-04-09* Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby1-5/+16
* Syntax: //@DEPENDS:library.dll
2009-04-09From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague3-0/+53
The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script.
2009-04-09* Implements IObject.Materials[].*Adam Frisby3-2/+93
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09* Implements IGraphics interface for MRM Scripting.Adam Frisby6-6/+75
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2-1/+50
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09* Limits MRM scripting to Region Master Avatar only.Adam Frisby1-1/+4
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09* World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby1-2/+3
animation packet from firing OnChat)
2009-04-09* Added additional debug testing info to SceneAdam Frisby4-6/+57
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
2009-04-09* Forgot to commit IEntity in last commit.Adam Frisby2-0/+67
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09* Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby5-22/+98
* Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby3-5/+16
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
2009-04-09* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2-0/+73
* This is equivalent to LSL 'touch(int senders)'
2009-04-09* Fixed a number of culture-variant bugs in lsl implicit type conversions.lbsa711-9/+11
2009-04-09* argh. reverted untested fix that snuck into the last commitlbsa711-2/+1
2009-04-09* tagged some more database tests as suchlbsa711-1/+2
2009-04-08* Introduced some experimental code with regards to asset data substitutionlbsa712-0/+11
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey9-29/+30
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-08* Fix the remainder of the packets that require sessionId checks.Teravus Ovares1-32/+929
2009-04-08* [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby1-0/+250
packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
2009-04-08* [SECURITY] Implements a large number of new security checks into ↵Adam Frisby1-0/+269
Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
2009-04-08Correct unit test for llAngleBetween()Dahlia Trimble2-7/+3
Reinstate patch for Mantis #3007
2009-04-07* minor: remove some mono compiler warningsJustin Clarke Casey5-17/+17
2009-04-07* Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares3-3/+0
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-04-07* Ooops, really put this on the task queue and not textureJustin Clarke Casey1-1/+1
2009-04-07* Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey1-3/+2
wind queue * Thanks to rtomita for pointing this out.
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3406Justin Clarke Casey1-0/+2
* Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3418Justin Clarke Casey1-6/+10
* Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated!
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey5-0/+26
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-07temporarily revert llanglebetween patch until unit test can be updated - ↵Dahlia Trimble1-2/+2
affects Mantis #3007
2009-04-07remove defective test criteria from unit test for llAngleBetweenDahlia Trimble1-4/+4
2009-04-07From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+9
Fix null reference exception during close down of IRC module if the region was not actually initialized.
2009-04-07* Added finite testing to the character and object constructorTeravus Ovares2-4/+35
2009-04-07* Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares3-45/+193
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2-3/+20
2009-04-07Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers ↵Dahlia Trimble1-1/+4
greater then Pi Radians. Also modified to use the system constant for Pi and prevent negative results.
2009-04-07* This fixes BulletDotNET so it can now be used on linux.Teravus Ovares1-0/+2
2009-04-07* BulletDotNET Updates. Teravus Ovares2-59/+219
* Should react somewhat normally to editing, and setting physics now.
2009-04-06Added some null-checks to Intimidated's patch in r9024.Homer Horwitz1-5/+5
Hopefully fixes Mantis #3415.
2009-04-06Applying Intimidated's patch to fix anim handling.Melanie Thielker2-7/+32
Fixes Mantis #3417