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2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague3-17/+22
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares5-8/+143
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07while I'm not convinced this is causing my current run awaySean Dague1-18/+21
loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07if we are aborting the client loop we should tell someoneSean Dague1-0/+1
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen6-13/+37
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2-5/+50
Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly
2008-05-07* Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey1-11/+15
where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07Thank you very much, Xantor for a patch to improveCharles Krinke1-5/+17
llParticleSystem().
2008-05-07Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke1-2/+2
missing the numbers after the initial letter of the identifier.
2008-05-07replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague1-2/+2
I was in the file and noticed them.
2008-05-07revert 4546, I definitely didn't understand what I was doing hereSean Dague1-66/+47
and awebb says he's close to a functional patch for 1166
2008-05-07attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague1-47/+66
is currently untested and may result in weirdness. Beware this changeset.
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey3-54/+192
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames7-519/+526
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague3-7/+7
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen5-84/+134
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby12-259/+215
2008-05-06* Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares4-0/+153
visible features.
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares9-21/+51
not the attachment.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey17-122/+217
2008-05-05* Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey1-17/+11
extract a lump of code out to a region module
2008-05-05*Standardized the Land module by removing all references to ↵mingchen6-235/+271
libsecondlife.packets
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares7-21/+36
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares5-6/+132
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-04* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares3-3/+49
2008-05-04Update svn properties.Jeff Ames4-952/+952
2008-05-04* Reformatted EstateManagementModuleAdam Frisby1-61/+48
2008-05-04* Updating some file locations.Adam Frisby4-396/+402
2008-05-04*Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen3-29/+37
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen5-518/+517
allowed! *Started cleaning up the land module
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey3-22/+31
prefixes
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby27-344/+271
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2-6/+17
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2-7/+7
* Remove old framework asset transactions files which were region modularized
2008-05-03*Moved EstateManager into a region modulemingchen4-714/+761
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares7-5/+159
does not regenerate until you're dead!
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares10-103/+366
* Nothing user facing yet.
2008-05-02Thank you kindly, Melanie for a patch to solveCharles Krinke3-37/+56
llParticleSystem and osDynamicTexture issues.
2008-05-02fixed the dos line endingsSean Dague8-6300/+6300
2008-05-02plumb in connection string to the user database paths. mysql and mssqlSean Dague1-1/+1
just ignore this for now, but it lets us get connect strings to sqlite and nhibernate.
2008-05-02* Small fixes to Scene.csAdam Frisby1-10/+5
2008-05-02* More refactorings of UDPServer.Adam Frisby6-35/+21
* Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ