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2007-11-24Make remoting errors because of missing adjacent regions a little more user ↵Brian McBee1-20/+36
and console friendly
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares5-18/+59
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24*Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2-2/+10
in DLLs are now correctly loaded automagically.
2007-11-24* Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares5-3/+60
owner issues 'shutdown' on the console.
2007-11-23*Fixed bug causing parcel prim counts to stop updating.mingchen1-0/+13
2007-11-23*Fixed bug that resulted in most land settings being sent to the client. ↵mingchen1-1/+1
Media settings/parcel name are now correctly sent.
2007-11-23* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa711-5/+4
CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares6-0/+224
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23Fixed Terrain rescale commandBrian McBee1-1/+1
2007-11-22* Added more commentsTeravus Ovares2-7/+10
* Tweaked the esoteric throttler parameters again.
2007-11-22* Added another code path to skip the packet throttle queues when there's no ↵Teravus Ovares1-7/+73
need to queue the packet up.
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares2-5/+10
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares3-21/+434
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares4-13/+113
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares11-11/+321
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20patch for llDie from Kurt Taylor (IBM)Sean Dague1-1/+1
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed potential reference invalidation and array out of bounds exception in ↵Jeff Ames1-2/+4
basicphysics
2007-11-20fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames1-21/+26
load in POS
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares11-352/+425
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee1-10/+8
surfaces instead of sticking to them.
2007-11-19put in changes to only keep the last terrain revision. The currentSean Dague1-0/+14
unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model.
2007-11-19Tweaked for a possibility of 10 elements.Teravus Ovares1-1/+1
2007-11-19* Added noisy debug information on the Verbose console to help debugging ↵Teravus Ovares1-0/+20
oddly placed prim.
2007-11-19* Space allocation fix for prim outside region. >256 & <0.Teravus Ovares1-0/+12
2007-11-19hopefully resolve mantis issue #10 by locking correcty around terrain methodsSean Dague1-50/+54
2007-11-19Fixed - outside of bounds error.Teravus Ovares1-1/+1
2007-11-19* Changed namespacelbsa712-2/+0
2007-11-19fixed POS rotation with certain anglesJeff Ames1-4/+4
2007-11-19added rotation support to POSJeff Ames1-4/+8
2007-11-19* Split space array structure into a two dimentional array instead of a ↵Teravus Ovares1-27/+38
single one. Once again. Should help debugging space/copy issues.
2007-11-19Added medium debug information to Verbose mode of the console about ↵Teravus Ovares1-7/+72
Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D
2007-11-18* Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares1-11/+21
2007-11-18* 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares1-1/+6
2007-11-18* Supressed the "not a module assembly" warning for verbosity reasons.Adam Frisby1-2/+2
2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18* Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares1-13/+23
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares13-74/+76
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames12-77/+65
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames5-43/+97
2007-11-18* Found several cases where prim set physical were not subscribing to ↵Teravus Ovares5-0/+26
physics events.
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ↵MW2-0/+56
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW8-64/+99
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)