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2007-07-14* Excelsior!Adam Frisby2-0/+9
2007-07-14* libterrain now builds againlbsa711-1/+1
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the ↵mingchen1-7/+14
parcel under an exact point (when precision matters)
2007-07-14* Added "quit" alias for the "shutdown" console command in RegionServerAdam Frisby1-0/+1
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen7-22/+50
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen2-3/+50
2007-07-14* Worked some more on SimpleApplbsa716-158/+108
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14*Added support for prim counting on parcelsmingchen5-20/+217
**No restrictions yet in place, or total prim count
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa714-16/+29
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa714-10/+19
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW7-11/+123
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen4-26/+16
*ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen4-25/+43
**Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13Chat/Shout/etc should be working againMW3-3/+9
2007-07-13* Added sample event to ScriptInterpretedEventsAdam Frisby1-1/+3
2007-07-13* Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby1-0/+12
the function ProcessBackup.
2007-07-13* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby1-3/+3
2007-07-13* Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby1-1/+1
deeding to group, terraforming, object creation and outside scripts.
2007-07-13* Obsoleted ILocalStorageAdam Frisby2-0/+74
* Added IRegionDataStore * Added OnBackup event to EventManager
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW3-44/+66
2007-07-13* Fixed bug reported by xyzo - region assets are now stored in ↵Adam Frisby1-2/+2
"regionassets.yap", asset server assets are now in "gridassets.yap"
2007-07-13* I want to commit too!lbsa714-27/+5
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby33-48/+48
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby14-2/+2
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW6-2/+602
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark ↵Adam Frisby2-137/+208
comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13* Added wrappers for:Adam Frisby1-0/+32
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13* Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby7-0/+1513
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2-16/+15
to a event and test.
2007-07-13Changed simpleApp to use basic physics.MW4-17/+27
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13Shouldn't be needing explicitly adding login xmlrpclbsa711-2/+0
2007-07-13* removed PrimitiveOld and CreatePrimFromObjectAddlbsa713-629/+5
2007-07-13One of these days i WILL have my pulsating cube!lbsa713-14/+7
2007-07-13inlined packet deserializationlbsa711-6/+30
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa717-58/+21
instead - w00t!
2007-07-13* Moved SendNameReply to ClientViewlbsa711-1/+11
* Removed unused LoginService * Minor renames on BinaryStreamHandler
2007-07-13* Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby3-4/+3
2007-07-12*Parcel updates are now sent to users over newly subdivided areas and users ↵mingchen1-12/+19
over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12*Parcel and estate support fully restored into Sugilitemingchen5-6/+42
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12*Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen4-14/+14
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12Next time maybe I should check it still compiles before committing.MW2-5/+1
2007-07-12Fixed a number of bugs in the local InstantMessage handling, sending ↵MW5-21/+33
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW6-89/+95
LLSDStreamhandler system.
2007-07-11Hopefully texturing prims should now work correctly.MW5-7/+33
2007-07-11More work on UserProfile and inventory cache (still currently not enabled).MW7-178/+113
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi ↵MW8-12/+209
branch, so when they have a trunk version that is 1.18 ready, best to update again). Started some work on a userProfile/inventory cache.
2007-07-11* Applying dalien's patches from bug#177 and #179Adam Frisby8-42/+99
2007-07-10preliminary inter region communications (between regions in different ↵MW2-9/+89
instances) now works, so child agents and border crossings (and teleporting) now work. The .net remoting is still very basic: we need security sinks added. And we really need the OGS 2 protocol as soon as possible.