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2008-03-19* Adding log debugging messages and making others more explicitJustin Clarke Casey2-9/+36
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue * For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19* Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2-1/+35
* Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey3-0/+12
* Thanks krtaylor
2008-03-19Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames1-2/+2
Life About box when using non-ASCII encodings (bug #769).
2008-03-19* Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey1-23/+43
already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19* Documentation patch from krtaylor. Thanks!Justin Clarke Casey2-0/+8
2008-03-19Fixed some comparisons of LLUUIDs to null.Jeff Ames4-14/+10
Thanks to DrSchofld for pointing this out.
2008-03-18* Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey1-125/+235
* Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18* Stop (which currently removes) all scripts in an object when that object ↵Justin Clarke Casey2-0/+14
is deleted from the region
2008-03-18* Stop grid inventory network failures crashing the client sessionJustin Clarke Casey1-13/+46
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18Formatting cleanup.Jeff Ames9-311/+320
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames6-158/+109
2008-03-18* Applied Grumly57 patch for #781; Thanks, Grumly!lbsa713-21/+21
2008-03-18* Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey1-7/+0
* Thanks for DrScofld for drawing attention to this
2008-03-18Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey1-2/+2
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18* Added the ability to type the partial name of a region in the start ↵Teravus Ovares3-0/+61
location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very. * Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18Formatting cleanup.Jeff Ames272-7508/+7236
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames5-18/+143
2008-03-18Formatting cleanup.Jeff Ames2-48/+6
2008-03-18Building on Joha's update...Teravus Ovares1-2/+16
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-17* Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey1-21/+26
AssetCache for it if we know it's missing.
2008-03-17* Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey1-58/+60
inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17* More almost completely unproductive log message fiddlingJustin Clarke Casey1-2/+2
2008-03-17* Make it more obvious if local user services are being usedJustin Clarke Casey2-5/+5
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17* DEV: Remove client's CAPS handlers object when they log outJustin Clarke Casey1-1/+6
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames3-5/+5
2008-03-17* Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey1-6/+34
textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
2008-03-17Replaced some magic PCode numbers with enum values.Jeff Ames3-4/+4
2008-03-17Replaced some Console.WriteLine calls with writes to log.Jeff Ames2-20/+20
2008-03-17* Remove uninformative exception traces from remoting errorsJustin Clarke Casey1-79/+77
* Indulge in my fetish for console message conformity
2008-03-17From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague5-92/+372
Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
2008-03-16* Fixed prim creation in basic physics mode. ( BasicPhysics returns null ↵Teravus Ovares1-3/+7
probably a lot more then it should? )
2008-03-15added some os helper functions for the texture drawing module. see ↵MW3-0/+140
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-15Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW1-0/+1
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-14* Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby1-3/+6
2008-03-14* Remove stupid bug I just introduced where delinking would only delink one ↵Justin Clarke Casey1-12/+1
prim at a time. * Teaches me not to say stuff like 'this is now working'
2008-03-14* Minor - error message should be a warning. SpellingJustin Clarke Casey2-2/+2
2008-03-14* The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey3-16/+43
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14Fix Mantis 636Sean Dague1-1/+1
2008-03-14* As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey3-3/+27
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
2008-03-14* You can leave godmode if you want now.Teravus Ovares4-6/+18
* Fixed a compile error.
2008-03-14* Added null root part guardlbsa714-22/+18
* Normalized some UUID handling * Compacted a few Contains/Add into Set
2008-03-14Attempt to fix mantis #741, could not replicate it myself. But the error ↵MW1-130/+137
was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14attempt to try to fix mantis issue # 613, which seems to be a threading ↵MW1-8/+8
issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
2008-03-14Update svn properties.Jeff Ames5-265/+265
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby10-213/+336
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)Teravus Ovares3-3/+70
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares9-18/+196
2008-03-14Update svn properties.Jeff Ames7-969/+969
2008-03-13some hackery with the VectorRenderModule to let you pass in a canvasSean Dague1-2/+13
size. Helps make the fonts crisp when using vector renderer as a text board.