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2013-09-10Comment out NPC spam.David Walter Seikel1-0/+2
2013-09-10Bump build number.David Walter Seikel1-1/+1
2013-02-24Rejig version number.David Walter Seikel1-1/+1
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-46/+0
viewer, which is half done.
2013-02-23Crude hack for simplified economy.David Walter Seikel1-1/+1
2013-02-08If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)1-4/+18
null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
2013-02-08On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)1-0/+18
continue with the IAR load rather than failing completely.
2013-02-08* the root prim was being given an OffsetPosition in addition to setting the ↵teravus1-1/+1
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-08Try to fix uploaded mesh rotations - code from Avination code base.Melanie1-12/+27
2013-02-08Added option for UUID as command parameters. This lets the command handle ↵Dan Lake1-0/+4
the UUID parsing and type checking before the command is executed.
2013-02-08minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)1-8/+10
Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-02-08minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-02-08Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-6/+8
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-02-08Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)1-1/+1
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-02-08Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
Correction so that scripts can turn Flexi off as well as on.
2013-02-08Assign the SmartThreadPool name in the constructorOren Hurvitz1-2/+2
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-02-08Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun1-2/+2
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)1-5/+5
than all wrongly FlexiDrag
2013-01-26minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)1-0/+2
disable any enabled logging from previous tests
2013-01-25Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)5-8/+27
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-25Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)1-2/+1
sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-25New constants for llGetObjectDetailsTalun2-0/+92
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-25Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)1-15/+12
region where there is more than one region on the simulator.
2013-01-25Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)4-24/+48
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-25Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2013-01-25move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2-12/+7
other than the object currently sat on
2013-01-25Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams1-2/+2
rather than just saying it happened.
2013-01-25add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-25Fix a regression in the last few scene commands changes where setting these ↵Justin Clark-Casey (justincc)1-52/+2
via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module.
2013-01-25Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)1-2/+43
2013-01-25Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)5-138/+350
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-25minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)1-1/+1
2013-01-25minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)1-1/+1
2013-01-25Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)1-2/+0
2013-01-25Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2-13/+36
disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
2013-01-25Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)3-35/+81
Also, "show sensors" changes to "show script sensors".
2013-01-25Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-25minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)1-1/+1
match other scripts commands (and it's own short help text)
2013-01-25minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-25Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-2/+20
work.
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)1-3/+3
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)1-15/+1
avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)1-7/+1
avatar count rather than independently inspecting every scene presence
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)1-41/+35
link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)3-63/+99
As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ↵Justin Clark-Casey (justincc)1-1/+4
we're deselecting the prim in code before scheduling an update on attachment
2013-01-04Fix problem where object attached from ground often does not get attached ↵Justin Clark-Casey (justincc)1-9/+1
properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-04Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv1-8/+15
based on doxygen error output
2013-01-04updating documentation in SampleMoneyModule based on doxygen error log ↵SignpostMarv1-6/+8
output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter