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2009-04-16* minor: Eliminate redundant argument in PreloadUserCacheJustin Clarke Casey2-2/+2
2009-04-16trying to fix exception in Random.Next() probably caused through sharing ofDr Scofield1-1/+1
WindModule plugins --- manifesting itself through: 2009-04-16 15:32:02,764 [Heartbeat for region sea 3] [Scene]: Failed with exception System.IndexOutOfRangeException: Array index is out of range. at System.Random.Sample () [0x0003e] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:91 at System.Random.NextDouble () [0x00000] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:142 at OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind.WindUpdate (UInt32 frame) [0x00019] in /tmp/opensim-deploy-oTyFP12501/opensim-deploy/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs:92
2009-04-16- turn private m_gui into protected m_gui to allow manipulation inDr Scofield2-12/+3
derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares3-11/+18
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares3-10/+315
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker4-5/+8
2009-04-16Fix build break and change some groups interfacesMelanie Thielker4-10/+7
2009-04-16Expose the GroupRecord and it's accessor APIMelanie Thielker1-9/+1
2009-04-15Add the XML manifests needed to get the new style modules to load.Melanie Thielker2-0/+26
Scripting now works again
2009-04-15Prevent a nullref when no script engines are loadedMelanie Thielker1-0/+3
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker4-1/+38
2009-04-15Make sim health data more usefulMelanie Thielker1-1/+23
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey4-11/+11
actually being used.
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey8-38/+83
* This allows specific requests to be identified.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker7-17/+83
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-15* Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey1-1/+0
* Have the test scene always return success for session id authentication for now
2009-04-15Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson3-4/+4
added
2009-04-15Renamed splitID in Scene and added comments on usageJohan Berntsson1-1/+8
2009-04-14One less vulnerability in the HG: detecting foreign users trying to come in ↵diva1-1/+13
with local user IDs. If that happened by accident, too bad, foreign user can't come in with that ID. This test is a consequence of not having truly global names yet.
2009-04-14Adds session authentication upon NewUserConnections. Adds user key ↵diva7-114/+291
authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
2009-04-14* Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey4-4/+13
normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
2009-04-14Fix for minor bug introduced yesterday, HG only. Can't lookup the profile ↵diva1-1/+1
when we're looking up the profile...
2009-04-14* Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey1-0/+2
rather than multi-threaded (which may be behind the occasional test freezes)
2009-04-14* refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey1-5/+6
having Initialise() and Initialize() in the same class - very difficult to read.
2009-04-14Formatting cleanup.Jeff Ames7-13/+13
2009-04-14Add copyright headers.Jeff Ames5-5/+140
2009-04-14Update svn properties.Jeff Ames15-873/+873
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares3-183/+535
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker3-0/+15
avatar interests update.
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2-0/+17
region modules to use another region module's interfaces and events in a scene context
2009-04-14Making OGS1UserServices friendly to subclassing.diva1-29/+45
2009-04-14Cleaning up old circuit upon client close.diva1-0/+2
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares6-34/+150
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-13* Set eol-style: native on J2KImage.csTeravus Ovares1-2/+2
2009-04-13- Moved TerrainModule to the new region-module system.Homer Horwitz2-32/+40
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-13Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz1-31/+8
before ICommander times
2009-04-13* Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712-75/+98
* Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
2009-04-13* Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares1-2/+14
routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
2009-04-13*Bypass J2kDecoder when asset is nullTeravus Ovares1-0/+4
2009-04-13if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague1-3/+10
option at this point is going to give us a NullReferenceException
2009-04-13scream out a bit warning if we failed to set default imageSean Dague1-0/+2
2009-04-13catch for a null asset so we don't get an exception here, though thisSean Dague1-1/+7
probably just makes the decoder break somewhere else.
2009-04-13put J2KImage into it's own file, please no doubling up on classes inSean Dague2-316/+354
files
2009-04-12Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2-256/+197
in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
2009-04-12Actually do what I promised in the previous commit :/Melanie Thielker1-4/+14
2009-04-12Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker1-14/+10
they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
2009-04-12Actually remove the script if it tries to remove itself.Melanie Thielker4-5/+38
Fixes Mantis #2929
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker3-5/+73
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker5-1/+42
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-11* Minor MRM CleanupAdam Frisby14-614/+662
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]