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2008-07-16squashing warnings crittersDr Scofield4-2/+20
2008-07-16Mantis#1746. Thank you kindly, nlin for pointing out thatCharles Krinke1-2/+2
I needed to apply the patch a little better then last night for: Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
2008-07-16Fix issue 1582. The maximum allowable length for a string passed to SimChat ↵Mike Mazur1-1/+1
is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world.
2008-07-16Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke14-2290/+5107
Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
2008-07-15added new ParentUUID property to map out from SOP.Sean Dague1-0/+5
Updated some nhibernate parts, started in on migration.
2008-07-15* Expose client statistics to the console via 'show stats'Justin Clarke Casey1-1/+4
* Potentially useful for diagnostics without needing to log in a client * Packet queue statistics commented out for now pending a better way to cope with the information overload
2008-07-15removes a Console.WriteLine(...) remnant.Dr Scofield1-1/+1
2008-07-15I had to revert the Mantis#1746 patch as although the local buildCharles Krinke2-64/+2
with Windows compiled, the automated build failed.
2008-07-15Mantis#1746. Thank you kindly, nlin & M.Igarashi for a patch that:Charles Krinke2-2/+64
Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
2008-07-14added RegionID get propertySean Dague1-0/+6
2008-07-14* Change load-oar/save-oar status to highly experimental.Justin Clarke Casey1-5/+7
* See http://opensimulator.org/wiki/OpenSim_Archives for more details. * These commands can now be used on an experimental basis. save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file. * load-oar loads an opensim archive and entirely replaces the current region (at the moment).
2008-07-14Mantis#1739. Thank you kindly, Grumly57 for an additional patch that:Charles Krinke2-16/+22
Changed code to include Melanie's advice about X-SecondLife-Region, then put the exact same content format as a llHTTPRequest issued by other grids.
2008-07-14* On an archive load, make the master avatar the owner of all scene objects ↵Justin Clarke Casey1-0/+11
for now
2008-07-14* For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey2-0/+22
deleted by default
2008-07-14Mantis#1739. Thank you kindly, Grumly57 for a patch that:Charles Krinke4-4/+42
Implements X-SecondLife-* HTTP Headers for llHTTPRequest
2008-07-14fixing warning in IRCBridgeModule and logging the exception cause now.Dr Scofield1-2/+3
2008-07-14adds a default value of true to the new IRC bridge configuration option ↵Dahlia Trimble1-3/+5
"nicknum" to provide backwards compatibility for existing OpenSim.ini files
2008-07-14Patch #9150Melanie Thielker8-32/+101
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14Patch #9149Melanie Thielker2-49/+29
Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
2008-07-14Patch #9147Melanie Thielker13-108/+162
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
2008-07-14Mantis#1728. Thank you kindly, Mikem for a patch that solves:Charles Krinke2-14142/+15288
The compiler was missing grammar rules for += etc. operators on vector.member variables, which the attached patch implements.
2008-07-13Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2-9/+24
Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
2008-07-13* minor: make scene closing log message info rather than warnJustin Clarke Casey1-1/+2
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey8-17/+74
this before (doh) * Not quite perfect yet
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey5-33/+35
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey7-22/+34
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12minor: method documentationJustin Clarke Casey3-117/+90
2008-07-12* minor: thought up a better name for the last allocated local idJustin Clarke Casey1-2/+2
2008-07-12* minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey4-19/+28
count is actually a prim local id dispenser
2008-07-12* refactor: Move xml/archive loading and saving code into separate methods ↵Justin Clarke Casey1-79/+109
ready for future modularization
2008-07-12* refactor: collapse scene debug settings into same format as packet debug ↵Justin Clarke Casey1-20/+30
settings
2008-07-12* Refactor: Minor cleanup of Debug method in OpenSim.csJustin Clarke Casey1-5/+13
2008-07-12* Hive off ConsolePluginCommand into its own framework classJustin Clarke Casey2-109/+1
2008-07-12* Make archive default tar file modes more permissiveJustin Clarke Casey1-1/+1
2008-07-12* Remove warningJustin Clarke Casey1-1/+1
2008-07-12* Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()Justin Clarke Casey1-14/+6
2008-07-12* Start compressing archivesJustin Clarke Casey6-36/+32
2008-07-12Mantis#1681. Thank you kindly, Vytek for a patch that:Charles Krinke2-9/+184
Adds additional support for llEmail().
2008-07-12Mantis#1718. Thank you kindly, Mircea for a patch that:Charles Krinke1-9/+17
Adds some IRC bridge improvement.
2008-07-12Mantis#1714. Thank you kindly, Krtaylor for a patch that:Charles Krinke2-2/+18
Solves llGetListLength fails scripts when list is not initialized.
2008-07-12Mantis#1716. Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+9
Addresses the Gap when sitting on single prims with a sit target (discrepancy with SL)
2008-07-12Mantis#1691. Thank you kindly, Phrearch for a pactch that:Charles Krinke1-3/+18
Solves llGetCameraPos() implementation + permission bug.
2008-07-12Patch #9145 (Mantis #1723)Melanie Thielker1-1/+5
Allows direct viewing of library scripts from inventory again
2008-07-12Patches #9143 and #9144 (Mantis #1723)Melanie Thielker2-1/+60
Changes the permissions module to make scripts permissive only when intended Adds security checks to asset transfers to prevent hacked clients fron requesting script sources. Adds security checks to llClientView to verify all aspects of ownership and permissions for inventory based script retrieval.
2008-07-12Passes prim physical status to mesher from physics pluginsDahlia Trimble4-19/+21
Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
2008-07-12Patch #9142 (No mantis)Melanie Thielker4-12/+53
Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
2008-07-12Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble4-1/+12
status to mesher
2008-07-12Patch #9141 (Mantis #1655)Melanie Thielker3-3/+25
Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene.
2008-07-11Trim out nulls from mesh vertex and triangle lists to try and save more memoryDahlia Trimble1-6/+22
2008-07-11* Guard against a null point passed to RemoveClientCircuit (odd that this ↵Justin Clarke Casey1-4/+15
happens at all) * Patch from Kurt Taylor (IBM) in http://opensimulator.org/mantis/view.php?id=1720 * Thanks Kurt!