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2010-06-29Comment the "Notecard saved" notification that pops up when a notecardMelanie Thielker1-1/+1
is saved into a prim. Sl doesn't have it, and for good reason: It also happens on scripts in our version. Which is wrong. Better no message than a wrong one.
2010-06-29Make newly created prims be named "Object" and make newly created scriptsMelanie Thielker2-3/+3
have a default touch handler. Compatibility patch
2010-06-28Force IM timestamps to current server time to prevent "Saved on" headersMelanie Thielker1-0/+4
while the sender is online
2010-06-27Fix the sound issue. It was caused by missing assets; once the client has ↵Tom Grimshaw1-1/+15
made one request, it continued to wait for asset before requesting any new ones, until the TransferRequest timed out. Fixed by adding a TransferAbortPacket if the asset cannot be retrieved.
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2-2/+2
allow later conversion to new style
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker4-6/+6
used, but made for a very mispleading read of the code in the callers.
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker3-20/+6
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
2010-06-27Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie1-8/+9
Preserve "Anyone can move" flag in most cases.
2010-06-27Fix permission propagation to prevent permanently locked objects from beingMelanie1-3/+3
created.
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-26Deal with incoming land objects properly so they don't just stack upTom Grimshaw1-2/+15
2010-06-26Restore "AllowCareminsterFunctions" as an alias to the new ↵Tom Grimshaw1-0/+3
"AllowLightshareFunctions".
2010-06-26Add a new global event : OnTerrainUpdateTom Grimshaw2-0/+26
2010-06-26Reverting the ITerrainModule changes. Turns out this was useless.Tom Grimshaw2-7/+1
2010-06-26add HasChanged to ITerrainModuleTom Grimshaw2-6/+4
2010-06-26Add a new accessor for the TerainModule : "HasChanged"Tom Grimshaw1-0/+8
2010-06-26Trigger the RegionLightShareData OnSave event properly when the profile is savedTom Grimshaw1-0/+1
2010-06-26Return everything at once, it's more efficient that wayTom Grimshaw1-1/+6
2010-06-26Fix another nullref issue in DeRezSceneObjectTom Grimshaw1-1/+1
2010-06-26Fix a bug with DeRezObjects (check for a null remoteClient)Tom Grimshaw1-7/+9
2010-06-26Return objects which are NoCopy instead of just leaving them when cleaning ↵Tom Grimshaw1-0/+4
the scene, if exceptNoCopy = true.
2010-06-26Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy ↵Tom Grimshaw1-2/+15
objects to be retained when the scene is cleared.
2010-06-26Fix loading of attachments on loginMelanie Thielker1-1/+8
2010-06-25Add new event: OnChangedBackupTom Grimshaw2-0/+15
2010-06-25Add two events: OnAttachToBackup and OnDetachFromBackup.Tom Grimshaw2-0/+30
2010-06-25don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)1-3/+5
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)1-6/+7
isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)1-3/+1
2010-06-25This file wants to be committed. Line endings mess up.Diva Canto1-14/+14
2010-06-25Add DwellModule interfaceMelanie Thielker1-0/+37
2010-06-25Unhook the dwell request from the land module (and therefore local storage)Melanie Thielker1-1/+1
2010-06-24Also make prims send the proper position. I hate it when people commentMelanie Thielker1-4/+4
out things just because they're "not yet used". Grrrr.
2010-06-24Add the object owner UUID into the binary bucket of object to user IMMelanie Thielker2-1/+3
2010-06-24Replace the imSessionID, which is useless out of context, with the scope idMelanie Thielker1-0/+7
in saved IMs
2010-06-24New viewers don't set the "save offline IM" flag anymore. Set it serversideMelanie Thielker1-0/+6
so messages get saved
2010-06-24bug fix. 0,0 is a vlid sim coordinateMelanie Thielker1-1/+1
2010-06-24Move loading of parcels to before script start. Scripts using parcel functionsMelanie1-3/+3
can fail if no land is loaded
2010-06-24And anotherMelanie Thielker1-2/+0
2010-06-24And another conflictMelanie1-17/+0
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-22Line ending fixJohn Hurliman1-14/+14
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-22Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker1-0/+12
2010-06-22Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker1-0/+12
2010-06-22Cause collisions with the avatar to be sent to attachments. CurrentlyMelanie Thielker1-0/+140
ignores collision filter. Physics collisions are still dodgy, so we don't get the events we should be getting.
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-20Fix the StandUp position to calculate as if we're still using the child prim id.Tom Grimshaw1-1/+1
2010-06-20Fix the sit code to ensure that we use the root prim of a linkset as a ↵Tom Grimshaw1-3/+15
reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059.
2010-06-20Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw1-0/+6
prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.