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2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2-99/+200
2011-01-20remove unimplemented "show assets" commandJustin Clark-Casey (justincc)1-8/+0
2011-01-19For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)1-3/+3
high spam for large group messaging
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)1-3/+3
for now
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)1-1/+1
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2011-01-19Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2-21/+21
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-18Fix build breakMelanie1-1/+1
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18Change gesture activation to not quash any other flagsMelanie1-3/+3
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)5-10/+10
Didn't touch the appearance related stuff.
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
Bytes were being wrongly added again on a resend
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-17Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto1-1/+11
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2-1/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie5-23/+73
2011-01-12Use ToString() rather than a cast (more robust)Melanie1-1/+1
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-08Added more debug messages under the -verbose option.Diva Canto1-2/+6
2011-01-08Added a -v|verbose option to save iar.Diva Canto2-1/+9
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2-1/+13
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto1-0/+4
forever.
2011-01-07Minor additional debug message.Diva Canto1-0/+2
2011-01-07Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto1-1/+1
http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-07A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto1-16/+20
receiving end is async. No need for so much concurrency.
2011-01-07Spawn a threadlet upon receiving requests to close agents. The operation may ↵Diva Canto1-1/+4
take too long, and we don't need to keep the caller waiting.
2011-01-06Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto1-1/+4
2011-01-06Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto1-3/+3
This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-05Commented a verbose Debug message in LLUDPServer that got uncommented at ↵Diva Canto1-1/+1
some point.
2011-01-04Make the default for the very verbose XMLRPC groups debug setting false ↵Justin Clark-Casey (justincc)1-2/+1
rather than true!
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2011-01-03Allow cross-scope friendships to work, and also allow other cross scope nameMelanie3-3/+3
resolution
2011-01-03Fix child agent scopingMelanie1-4/+4
2011-01-03Fix scoping for prim region crossingsMelanie2-2/+2
2011-01-03Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie4-39/+42
properly
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-30Implement SendPlacesReplyMelanie4-0/+66
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2-3/+3
were not getting notified.
2010-12-27WARNING: simulator config var change! This affects only system-facing ↵Diva Canto1-2/+12
configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini. Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-25Fixes mantis #5279Diva Canto1-1/+1