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2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-26* This update is ugly as sin, but it 'fills in the blanks' of your appearance...teravus1-4/+259
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn wit...Melanie3-12/+12
2013-01-24Null check the response body to make sure we're not crashing the script engineMelanie1-0/+6
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie4-12/+12
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
2013-01-23EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie1-8/+9
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-22* Handle a NRE with Baked Textures that may result in a failed appearance. ...teravus1-3/+18
2013-01-21* Fix notecard loading - If the notecard name is formatted like a UUID but is...teravus1-11/+35
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-21Allow TeleportCancel packets to reset the transfer state machineMelanie1-0/+6
2013-01-20Implement HTTP Request froma thread pool to avoid packet congestionMelanie1-14/+45
2013-01-20Revert "Refactor scripted http request to use async calls rather than hard th...Melanie1-87/+53
2013-01-20Refactor scripted http request to use async calls rather than hard threadsMelanie1-53/+87
2013-01-19Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie1-2/+0
2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-19Remove the core groups moduleMelanie1-252/+0
2013-01-19Kill the dumb Opensimulator Testing group again - for good.Melanie1-8/+3
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16* Enables loading cached bakes on teleport by filling in the appropriate avat...teravus1-2/+71
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie3-15/+57
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie2-14/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1