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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-10-19
since llGetLinkName has a "simplest case", it should be the first check made.
SignpostMarv
1
-4
/
+4
2012-10-19
the simplest case for llGetLinkName also applies to the LINK_THIS constant
SignpostMarv
1
-1
/
+1
2012-10-19
ensuring that operand order in llGetLinkName is internally consistent
SignpostMarv
1
-1
/
+1
2012-10-19
normalize quaternion.Slerp outputs
UbitUmarov
1
-0
/
+1
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
minor: comment out currently unused logger in DynamicTextureModule
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-19
Make "show part" console commands print out information about each item the p...
Justin Clark-Casey (justincc)
1
-20
/
+93
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...
Justin Clark-Casey (justincc)
1
-21
/
+24
2012-10-18
Add local and UUID to information output of "show object" and "show part" reg...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-10-18
Add --full option to "show object name/uuid/pos" to show info on all parts of...
Justin Clark-Casey (justincc)
1
-20
/
+60
2012-10-18
Add number of inventory items to information displayed via "show part" consol...
Justin Clark-Casey (justincc)
3
-3
/
+21
2012-10-18
Remove extraneous calls to the now commented CheckSculptAndLoad
Melanie
1
-24
/
+0
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2
-14
/
+18
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-18
minor: Remove event method doc from LLClientView that I forgot in the last co...
Justin Clark-Casey (justincc)
1
-15
/
+0
2012-10-17
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...
Justin Clark-Casey (justincc)
1
-41
/
+68
2012-10-17
Explicitly return only the incoming AgentUpdate packet as this is the only on...
Justin Clark-Casey (justincc)
3
-8
/
+30
2012-10-17
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...
Justin Clark-Casey (justincc)
2
-2
/
+30
2012-10-16
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-16
Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...
Justin Clark-Casey (justincc)
2
-24
/
+49
2012-10-16
Make it possible to separate start and stop lludp packet processing from the ...
Justin Clark-Casey (justincc)
2
-31
/
+129
2012-10-16
Add missing category paremeter to llGiveInventoryList grid IM construction.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-16
minor: Add missing newlines and spacing to help for "debug eq" console command
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-10-16
minor: Add/correct some doc messages associated with entity teleport.
Justin Clark-Casey (justincc)
2
-3
/
+9
2012-10-16
minor: comment out "Registered seed capability" message for "Received SEED ca...
Justin Clark-Casey (justincc)
1
-4
/
+5
2012-10-16
minor: Comment out the region console caps message for now.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-13
minor: Fix and elaborate on log information printed when an unrecognized esta...
Justin Clark-Casey (justincc)
1
-2
/
+14
2012-10-13
Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only p...
Justin Clark-Casey (justincc)
1
-19
/
+25
2012-10-13
Now using region flags for llRequestSimulatorData DATA_SIM_POS.
TBG Renfold
1
-8
/
+17
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-12
Get rid of accidental scene start left in ScenePresenceAutopilotTests
Justin Clark-Casey (justincc)
1
-1
/
+0
2012-10-12
Fix problems with regression tests by allowing invoke of Update() with a fini...
Justin Clark-Casey (justincc)
2
-3
/
+5
2012-10-12
Add "active true|false" to "debug scene" console command.
Justin Clark-Casey (justincc)
2
-6
/
+47
2012-10-12
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdat...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-12
minor: Fix bug in categorization of blocks reused stat from packetpool
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-12
Add AgentUpdate to PacketPool. This is the most common inbound packet from v...
Justin Clark-Casey (justincc)
3
-5
/
+28
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-12
Fix percentage stats to multiply by 100. Adjust container name for packetpoo...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-12
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Pack...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-10-11
Fix packetpool for ImprovedTerseObjectUpdate packets.
Justin Clark-Casey (justincc)
3
-5
/
+15
2012-10-11
Extend "show stats" command to "show stats [list|all|<category name>]"
Justin Clark-Casey (justincc)
2
-45
/
+70
2012-10-11
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2
-14
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45.
Robert Adams
1
-3
/
+4
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
3
-11
/
+16
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2
-11
/
+8
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
7
-52
/
+74
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