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2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW1-1/+1
didn't seem to be needed anyway.
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as ↵MW1-1/+1
somehow they had got out of sync with the terrain.
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188
2007-08-08* Got SimpleApp working againlbsa711-1/+4
* Minor shape koncept experiments
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee1-4/+14
even after you cross a region boundary.
2007-08-08OGS1GridServices.csBrian McBee1-0/+8
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-07starting to push some of the actual sql commands to get this to disk. Sean Dague1-5/+52
Not working yet.
2007-08-07Some more work on new Sceneobject. MW3-22/+91
2007-08-07* koncept bugfixlbsa712-0/+24
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW2-9/+25
things are kept in sync.
2007-08-07* Removed duplicated Script residuelbsa713-98/+0
2007-08-07actually transfer some data to the row definition. Going to hookSean Dague1-3/+21
this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
2007-08-07actually get sqlite stuff to compile. This isn't connected to theSean Dague1-21/+5
main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
2007-08-07some more sqlite stuff. Checking in to get it to another computerSean Dague1-1/+30
to do a bit more live hacking on data flow
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
One last try at getting the X and Y all set straight.
2007-08-06adding shell of SqliteDataStoreSean Dague1-0/+116
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW3-12/+21
2007-08-06* commands are done foreach instead of by [i]lbsa712-12/+21
* fixed 'show users' format bug.
2007-08-06* renamed some scene to worldlbsa715-112/+16
* passing on NotImplemented from Update()
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa717-55/+65
* fixed 'users' console command * minor refactorings
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa7144-0/+0
2007-08-06* Now we have boxes. Yay!lbsa715-88/+83
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06* SimpleApp works again:lbsa714-26/+18
* NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
2007-08-04clean up of startup config settings (command line args etc),MW5-101/+71
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-04* More work on PermissionManager - going AFK for a bit.Adam Frisby1-38/+79
2007-08-04* More work on PermissionManagerAdam Frisby2-5/+44
2007-08-04* Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby1-43/+103
but general functionality has been abstracted.
2007-08-04* Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby1-148/+172
handling into ClientView.
2007-08-03OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee1-4/+4
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2-14/+14
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
2007-08-03changed the properties so that most of them only take up one line per get/set.MW2-127/+38
2007-08-03* Changed some nameslbsa712-42/+42
2007-08-03ATTENTION!!! Change to default to "sandbox" (did we come up with a better ↵Brian McBee1-5/+5
name yet?) mode. Added -gridmode switch to run that way.
2007-08-03Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2-8/+22
configdir, datadir.
2007-08-03Yet another commit related to the SceneObject rewrites.MW2-5/+12
2007-08-03Yet another commit related to the SceneObject rewrites.MW1-4/+13
2007-08-03and more work on those classes. Think they are just about ready to begin ↵MW3-5/+107
hooking them up.
2007-08-03Ditto...More work on the AllNewSceneObject* classes.MW2-6/+75
2007-08-03More work on the AllNewSceneObject* classes.MW3-2/+125
2007-08-02Fixes flying glitch (hang) when crossing region boundariesBrian McBee1-4/+4
2007-08-02* Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby1-5/+8
2007-08-02* Fixed several issues with TerrainAdam Frisby1-8/+13
* RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.