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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
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2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
4
-102
/
+183
2012-08-31
BulletSim: fix line endings.
Robert Adams
1
-22
/
+22
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
8
-185
/
+597
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
5
-160
/
+200
2012-08-31
BulletSim: add new interface for mesh, hull and terrain creation that will mo...
Robert Adams
1
-7
/
+20
2012-08-31
Type.Type is RuntimeType
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1
-1
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+1
2012-08-31
formatting
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1
-5
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+5
2012-08-31
adding support for static method script invocations
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2
-2
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+24
2012-08-31
moving assignment to new line to make next commit easier to read in diffs
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1
-1
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+2
2012-08-31
using specific type instead of var
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1
-1
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+1
2012-08-31
formatting
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1
-1
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+1
2012-08-31
formatting
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1
-2
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+1
2012-08-31
adding support for finding static methods
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1
-3
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+9
2012-08-31
assign binding flags to variable
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1
-1
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+3
2012-08-31
no need to assign result to GetMethodInfoFromType
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1
-3
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+1
2012-08-31
changing to use Type argument instead of object
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1
-3
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+3
2012-08-31
moving code that will be common into private static method
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1
-1
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+8
2012-08-31
adding documentation to script invokation methods
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1
-0
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+22
2012-08-31
Implementing a vastly simpler means of allowing region modules to access GetL...
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1
-1
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+1
2012-08-31
Replace SendBannedUserList with Avination's version. Untested in core. Not ev...
Melanie
1
-25
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+32
2012-08-30
Make ReuseDynamicTextures an experimental config setting in [Textures]. Defa...
Justin Clark-Casey (justincc)
1
-1
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+4
2012-08-30
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check met...
Justin Clark-Casey (justincc)
1
-43
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+59
2012-08-30
fixing bug where last element in list is ignored
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1
-1
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+1
2012-08-30
refactoring as the list funcs either skip invalid values or recall ToDoubleList
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1
-12
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+11
2012-08-29
This partially implements the LSL function to set the response
Mic Bowman
5
-2
/
+49
2012-08-29
implementing rule tracking
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1
-6
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+9
2012-08-29
track originating IScriptApi method for SL-like error messages. Will add rule...
SignpostMarv
3
-13
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+17
2012-08-29
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
2
-34
/
+66
2012-08-28
Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
5
-56
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+310
2012-08-28
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
3
-7
/
+8
2012-08-28
copying documentation from http://opensimulator.org/wiki/Threat_level
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1
-0
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+59
2012-08-27
formatting
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1
-22
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+22
2012-08-27
refactoring to load from self (fixes ChanneDigger being absent)
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1
-5
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+11
2012-08-27
refactoring to assign the first argument to a variable
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1
-4
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+5
2012-08-27
minor: Simplify return of vector render module name and some very minor remov...
Justin Clark-Casey (justincc)
1
-4
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+3
2012-08-27
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
Justin Clark-Casey (justincc)
1
-2
/
+32
2012-08-27
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
Justin Clark-Casey (justincc)
1
-0
/
+31
2012-08-27
Add VectorRenderModuleTests.TestRepeatDraw()
Justin Clark-Casey (justincc)
1
-11
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+48
2012-08-25
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
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2
-11
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+60
2012-08-25
minor formatting
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1
-2
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+2
2012-08-25
refactoring to local variable for cleaner code
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1
-2
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+5
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
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2
-18
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+22
2012-08-25
use SceneObjectPart instead of var
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1
-3
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+3
2012-08-25
renaming to be similar to equivalent Set command
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3
-8
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+8
2012-08-25
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2
-3
/
+5
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
stripping superfluous whitespace
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1
-3
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+0
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