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2008-10-19A small attempt to make persisting prims more reliableMelanie Thielker1-1/+1
2008-10-18* Changed the dupe collision depth limiter to be slightly more restrictive. ↵Teravus Ovares1-3/+3
(less chance for a dupe)
2008-10-18Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker1-0/+7
remove any such objectsd from backup
2008-10-18- Fix Util.UnixTimeSinceEpoch:Homer Horwitz1-1/+2
* Unix epoch starts at midnight, not at 8:00am * All date/time handling should be done in UTC in the server, not in the local timezone. * Refactor out repeated computation of a constant value - Added setting of CreationTime to some places where inventoryitems are created This fixes Mantis#2390.
2008-10-18Guard against a null ref that can prevent objects from being persistedMelanie Thielker1-1/+2
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker4-10/+33
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker13-221/+366
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-17* Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares3-12/+176
* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
2008-10-17* Remove mono warningsJustin Clarke Casey2-3/+3
2008-10-17* Finally, don't worry about doing containment checks on other dictionaries ↵Justin Clarke Casey1-4/+2
if we are adding a client * Regarding an earlier change, I think it would be possible to eliminate the creation of new IPEndPoints on every end receive if we did the client circuit lookup before starting the next receive. However, this would be a performance trade off and hence not worth trying without performance testing
2008-10-17* Don't worry about trying to populate the other dictionaries if a client's ↵Justin Clarke Casey1-13/+22
circuitcode is already found in the first one
2008-10-17* close two potential race conditions where a new asynchronous UDP recieve ↵Justin Clarke Casey1-69/+53
could overwrite an existing endpoint that had not yet been used by the previous thread * in practice these race conditions were probably pretty rare
2008-10-17* Temporarily resume creation of IPEndPoint on every callJustin Clarke Casey1-5/+7
* This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at all, in reality)
2008-10-17Fixed llDeleteSubList; the indices were swapped (Fixes Mantis#2399).Homer Horwitz1-1/+1
2008-10-17* Instead of creating a new IPEndPoint on every udp packet receive, reuse ↵Justin Clarke Casey1-21/+39
the existing one * This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
2008-10-17* reverse part of a change that accidentally crept in with the last revisionJustin Clarke Casey1-1/+2
2008-10-17* Apply a modified version of http://opensimulator.org/mantis/view.php?id=2290Justin Clarke Casey2-3/+1
* This allows multiple user profile providers to be specified in OpenSim.ini separated by commas * If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried * Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed. * Thanks to smeans for the original patch.
2008-10-17* Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares1-1/+86
avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
2008-10-17* Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares2-0/+2
Mono doesn't seem to care.
2008-10-16Fixed (mono-)script handling for SL viewer 1.21:Homer Horwitz3-4/+40
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
2008-10-16Split the currency module into currency and a new Combat module, becauseMelanie Thielker2-55/+155
the combat function really doesn't belong into currency
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey3-7/+9
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2-1/+22
* Removes spacers that are also separators in llParseString2List * Thanks idb
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey3-2/+24
* Implement llGetRegionFPS() * Thanks idb
2008-10-16* Releases the inter-region thread synchronization between physics in ODE on ↵Teravus Ovares3-6/+7
the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
2008-10-15Check for terrain size=256x256 on "terrain load <file>". This fixesHomer Horwitz1-0/+13
(the rest of) Mantis#1813.
2008-10-15Thanks, idb, for a patch that fixes Mantis#2400:Homer Horwitz1-0/+4
llSensor() range ignored with AGENT.
2008-10-15* minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey1-1/+0
2008-10-15* Truncate outgoing media and music urls to 254 characters.Justin Clarke Casey2-12/+58
* Hopefully this will resolve http://opensimulator.org/mantis/view.php?id=2383
2008-10-15* minor: remove some warningsJustin Clarke Casey2-5/+5
2008-10-15* refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey4-21/+16
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
2008-10-15* refactor: move viewer effect packet into LLClientViewJustin Clarke Casey3-0/+20
2008-10-15* minor: disable a couple of other lines of image not found, which are ↵Justin Clarke Casey1-2/+2
pointless anyway since we aren't currently sending the packet
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey5-1/+56
there are some circumstances in which not finding a user is not an error
2008-10-15* minor: oops, small textual tweakJustin Clarke Casey1-1/+1
2008-10-15* minor: during opensim archive creation, tell the user that it may take ↵Justin Clarke Casey1-1/+4
some time
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey4-9/+23
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey4-9/+7
descriptive of its actual function
2008-10-15Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble2-5/+83
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
2008-10-15Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble2-1/+20
2008-10-14* Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2-4/+25
when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey5-17/+24
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey3-7/+3
per frame update heartbeat
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey10-24/+19
descriptive of what it actually does
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey2-1/+7
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-14- convert comments into documentationMike Mazur1-38/+40
- minor formatting adjustments - remove some trailing whitespace
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur2-18/+15
- objectGroup isn't needed here, just use the passed in argument
2008-10-14* Adding CrytoGridAssetClient support - allows encrypting assets that are ↵Adam Frisby1-0/+10
stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does.
2008-10-14* Cleaned up tons of code duplication in ODEPrim Teravus Ovares2-313/+235
* Re-enabled the native ODE prim types when possible * Fixed several invalid assumptions in the prim recycle process. * Added better message for 'reused a disposed physicsactor' * Added a way to recover from errors during collision_optimized * Added a way to recover from an error condition where prim_geom wasn't reset properly
2008-10-13Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2-63/+174
(hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.