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2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee3-0/+16
inventory
2007-12-11refactor SunModule a bit to make more sensibleSean Dague1-7/+12
2007-12-11added copyright noticesJeff Ames14-3/+395
2007-12-10default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague1-1/+1
can still change this in the config file if you want something different.
2007-12-10Great Salutations to Alondria for providing implementations for:Charles Krinke2-27/+271
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares3-64/+184
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2-11/+28
2007-12-10Changed how TextureDownloadModule is initialised, due to some weird ↵MW1-4/+10
behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames5-91/+124
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW4-106/+180
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10added musings on llInstantMessageJeff Ames1-0/+8
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames87-160/+160
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames6-103/+55
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares6-6/+115
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09Added a call to m_host.SendFullUpdateToAllClients().Charles Krinke1-4/+5
Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call.
2007-12-09Some progress on 4 of the llParticleSystem membersCharles Krinke1-4/+4
that needed to be cast to libsecondlife.LLColor.
2007-12-09"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵Charles Krinke2-2/+2
Thanks to ChrisD/Gromit for pointing these out.
2007-12-09removed old debugging code from IM and chat modulesJeff Ames2-7/+0
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+22
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09change PacketQueue to take the byte[] throttle insteadSean Dague2-5/+3
of the Packet to set the throttles
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares3-0/+134
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09added more packet handling stubsJeff Ames1-0/+12
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee3-1/+11
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee4-0/+53
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08* Added back the regionup code so people in nearby sims can see a downed sim ↵Teravus Ovares1-3/+3
coming back up.
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares2-9/+9
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW4-34/+30
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07move to PacketQueue for throttling. This has been tested with a coupleSean Dague2-621/+50
of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
2007-12-07further screwing around with the PacketQueue data structure.Sean Dague1-39/+149
Nearly time to replace a chunk of ClientView with this.
2007-12-07* Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2-3/+3
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW6-188/+291
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07* miniscule changes just to keep myself in synchlbsa711-1/+3
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson8-45/+42
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares5-152/+186
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07added one more command to the console help.Jeff Ames4-39/+17
2007-12-06added a lock to prevent multiple Timer popping racesSean Dague1-67/+67
on the packet queues.
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2-302/+271
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06removed obsolete Verbose() functionJeff Ames8-38/+57
2007-12-06more minor cleanup. added some command descriptions to region server help.Jeff Ames3-21/+24
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712-271/+302
fire twice * started to refactored throttling method * some code convention refactorings
2007-12-06* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby2-20/+14
strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-06minor cleanup of Scene.cs (parameter naming, function documentation stubs, ↵Jeff Ames1-95/+225
duplicated UUID, you know...)
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames6-15/+14
2007-12-05From Justin Casey (IBM)Sean Dague1-16/+24
When using a local inventory service, this patch stops items held in the root 'my inventory' folder from 'disappearing' on server restart. They were actually still there, we just weren't retrieving them. >From looking at the grid inventory server, the bug probably still exists in there. But I wanted to get this patch in first and consult with MW about the grid fix (he may be planning to change the area extensively soon).
2007-12-05Do not create a new asset on item metadata changeSean Dague1-40/+12
From Justin Casey (IBM)
2007-12-05From Gary Chernega (IBM)Sean Dague4-10/+22
This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2-0/+1039
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05made one or two more methods in Scene virtual to allow overriding in sub ↵MW1-1/+1
classes.
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares9-133/+318
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05fixed a few compiler warnings under mono (committed from a train, with ↵Jeff Ames2-12/+8
adjohn and afrisby, enroute to a wine cave with the worst wine in the world)